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Dsungascorpios
UniqueFierce + ResilientSuperhybrid

Dsungascorpios

Unlike the stingers of most scorpions, the tail of Dsungascorpios bears no venom. Instead, the creature's venom is contained in the yellow barbs on its back and tail, which can paralyze at the slightest touch!

Build your creature

Health
3,300
Damage
1,100
Speed
116
Armor
30%
Crit chance
15%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Dsungascorpios reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 67% or more.

Fastest opponent. reduce Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,1001,650
Speed116156
Armor30%30%
Crit chance15%15%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0002,714904
2315070,0002,850950
2420080,0002,993997
2525090,0003,1421,047
26300100,0003,3001,100
27350120,0003,4651,155
28400150,0003,6381,212
29500200,0003,8201,273
30750250,0004,0111,337
311,000250,0004,1911,397
321,000250,0004,3561,452
331,000250,0004,5211,507
341,000250,0004,7021,567
351,000250,0004,9501,650
Level 26HP 3,300DMG 1,100SPD 116

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Devouring Stinger

Lv 21+Delay 0Cooldown 0

Most positive effects opponent. destroy shields; bypass armor, attack 0.5x, devour heal 50% over 1 turns; damage over time 15% per turn for 1 turn.

active · Move 2

Shielded Lockdown

Lv 21+Delay 0Cooldown 2Priority

Self. taunt for 1 turn; shield 100% for 1 turn, 2 attacks.

Random opponent. prevent swap for 2 turns.

Lv 21+Delay 0Cooldown 3

All opponents. attack 1.5x.

All allies. increase Damage by 50% for 3 turns, 6 attacks.

active · Move 4

Enfeebling Rampage

Lv 21+Delay 0Cooldown 3

Most positive effects opponent. attack 2x; remove all effects.

Highest HP opponent. damage over time 25% per turn for 2 turns.

Attacker. prevent swap for 1 turn.

Fastest opponent. stun 100% chance for 1 turn.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Attacker. destroy shields; bypass armor, attack 1x; reduce Speed by 10% for 2 turns, 2 attacks.

Self. cleanse all negative effects.

on escape

No Escape

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Dsungascorpios’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot