Devouring Stinger
Most positive effects opponent. destroy shields; bypass armor, attack 0.5x, devour heal 50% over 1 turns; damage over time 15% per turn for 1 turn.

Unlike the stingers of most scorpions, the tail of Dsungascorpios bears no venom. Instead, the creature's venom is contained in the yellow barbs on its back and tail, which can paralyze at the slightest touch!
Enhancements unlock at level 30.
At the start of the turn, if this creature's HP is 67% or more.
Fastest opponent. reduce Speed by 25% for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,300 | 4,950 | |
| Damage | 1,100 | 1,650 | |
| Speed | 116 | 156 | |
| Armor | 30% | 30% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 2,714 | 904 |
| 23 | 150 | 70,000 | 2,850 | 950 |
| 24 | 200 | 80,000 | 2,993 | 997 |
| 25 | 250 | 90,000 | 3,142 | 1,047 |
| 26 | 300 | 100,000 | 3,300 | 1,100 |
| 27 | 350 | 120,000 | 3,465 | 1,155 |
| 28 | 400 | 150,000 | 3,638 | 1,212 |
| 29 | 500 | 200,000 | 3,820 | 1,273 |
| 30 | 750 | 250,000 | 4,011 | 1,337 |
| 31 | 1,000 | 250,000 | 4,191 | 1,397 |
| 32 | 1,000 | 250,000 | 4,356 | 1,452 |
| 33 | 1,000 | 250,000 | 4,521 | 1,507 |
| 34 | 1,000 | 250,000 | 4,702 | 1,567 |
| 35 | 1,000 | 250,000 | 4,950 | 1,650 |
Active moves at a glance. Select a name for full details.
Most positive effects opponent. destroy shields; bypass armor, attack 0.5x, devour heal 50% over 1 turns; damage over time 15% per turn for 1 turn.
Self. taunt for 1 turn; shield 100% for 1 turn, 2 attacks.
Random opponent. prevent swap for 2 turns.
All opponents. attack 1.5x.
All allies. increase Damage by 50% for 3 turns, 6 attacks.
Most positive effects opponent. attack 2x; remove all effects.
Highest HP opponent. damage over time 25% per turn for 2 turns.
Attacker. prevent swap for 1 turn.
Fastest opponent. stun 100% chance for 1 turn.
Attacker. destroy shields; bypass armor, attack 1x; reduce Speed by 10% for 2 turns, 2 attacks.
Self. cleanse all negative effects.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Dsungascorpios’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot