Target most positive effects opponent.
Destroy shields.
Attack , bypassing Armor.
Devour heal 50% over 1 turn.
Damage over time 15% per turn for 1 turn.
How to beat Dsungascorpios: counters that win
To beat Dsungascorpios, bring Quetzaldraco, the best Unique counter. Use Harpoon Fleche to win with about 100% HP left. Overall best: Baryotor (Apex). Dsungascorpios: Baryotor, Indolycan and Magnaraptor beat it at level 26, and it beats 272 of 494 creatures.
How to beat Dsungascorpios with Quetzaldraco, move by move
- If Dsungascorpios opens with Devouring Stinger: Harpoon Fleche. Wins with 100% HP left.
- If Dsungascorpios opens with Shielded Lockdown: Harpoon Fleche. Wins with 100% HP left.
- If Dsungascorpios opens with Dispersed Ferocious Impact: Harpoon Fleche. Wins with 100% HP left.
- If Dsungascorpios opens with Enfeebling Rampage: Harpoon Fleche. Wins with 100% HP left.
Each fight is played out move by move. Dsungascorpios sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Unique counters. Every counter is in the full list below.

If Dsungascorpios opens with…
- Turn 13,875 vs 0 HP
- Quetzaldraco uses Harpoon Fleche3,516 damageDazes
- Dsungascorpios picks Devouring Stinger, but Quetzaldraco acts first and knocks it out with Harpoon Fleche, so Devouring Stinger never happens.
Quetzaldraco wins with 3,875 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Quetzaldraco is higher level or boosted, this win only gets safer; if Dsungascorpios is, it can turn the result, so check both builds first.
All 150 creatures that can beat Dsungascorpios
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Dsungascorpios beats 272 creatures
DiorajasaurUniqueWins56% HP left
TuoramolochUniqueWins48% HP left
MammolaniaUniqueWins37% HP left
AlbertospinosUniqueWins36% HP left
CompsoraptorUniqueWins34% HP left
IndotaurusUniqueWins33% HP left
SkoonasaurusUniqueWins25% HP left
DracoceratosaurusUniqueWins14% HP left
AlankyloceratopsUniqueWins 50%32% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Dsungascorpios in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.



