Cunning Strike
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.

This omnivorous superhybrid can modify its core temperature by decreasing the blood circulation in the sail on its back. When blood circulation in the sail drops, the creature’s core temperature rises and the sail becomes a deeper shade of violet.
Enhancements unlock at level 30.
At the end of the turn, if this creature has reduced speed.
Self. increase Damage by 15% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,250 | 1,875 | |
| Speed | 116 | 156 | |
| Armor | 30% | 30% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,702 | 1,028 |
| 23 | 150 | 70,000 | 3,887 | 1,079 |
| 24 | 200 | 80,000 | 4,081 | 1,133 |
| 25 | 250 | 90,000 | 4,285 | 1,190 |
| 26 | 300 | 100,000 | 4,500 | 1,250 |
| 27 | 350 | 120,000 | 4,725 | 1,312 |
| 28 | 400 | 150,000 | 4,961 | 1,378 |
| 29 | 500 | 200,000 | 5,209 | 1,447 |
| 30 | 750 | 250,000 | 5,469 | 1,519 |
| 31 | 1,000 | 250,000 | 5,715 | 1,587 |
| 32 | 1,000 | 250,000 | 5,940 | 1,650 |
| 33 | 1,000 | 250,000 | 6,165 | 1,712 |
| 34 | 1,000 | 250,000 | 6,412 | 1,781 |
| 35 | 1,000 | 250,000 | 6,750 | 1,875 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.
Most positive effects opponent. remove cloak; remove dodge.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Highest HP opponent. bypass armor, attack 1.5x.
All allies. shield 50% for 2 turns, 2 attacks.
Lowest HP opponent. attack 1x.
Self. shield 50% for 2 turns, 4 attacks; taunt for 1 turn.
Highest damage opponent. bypass armor, attack 1x; stun 66% chance for 1 turn.
Self. cannot swap for 2 turns.
Find up to five dinosaurs with a move sequence that covers Monolorhino’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot