Build options
Compare PterovexusCreate a custom version

Your build

Health
4,450
Damage
1,450
Speed
130
Armor
5%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
Immune
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Pterovexus reactive Unlocks at enhancement 5

At the end of the turn, if this creature's HP is 50% or more.

Self. increase Damage by 10% for 1 turn; increase Speed by 10% for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Razor Beak move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Attack , 2 hits, bypassing Armor.

Target lowest HP opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Exhaust move icon from Jurassic World Alive

Target most positive effects opponent. Remove all positive effects.

Target highest damage opponent. Reduce all resistance 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 1.

Alert Harpy move icon from Jurassic World Alive

Above 50% HP

Target highest HP opponent. Attack . Reduce Speed 50% for 2 turns, 4 attacks. Damage over time 20% per turn for 2 turns.

Cooldown: 2.

50% HP or lessDetails of the 50% HP or less form

Priority.

Target Self. Heal 50% max HP. Increase Armor 25% for 2 turns, 4 attacks. Increase Crit Chance 50% for 2 turns, 1 attack.

Cooldown: 2.

Claw Sleight move icon from Jurassic World Alive

Priority.

Target Self. Cleanse.

Target highest HP opponent. Cleanse.

Target Self. Shield 50% for 1 turn, 1 attack.

Target highest HP opponent. Swap out.

Target Self. Swap out.

Delay: 1. Cooldown: 2.

Venomous Counter move icon from Jurassic World Alive

Venomous Counter

Counter-attack

Target attacker. Prevent swap 1 turn.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Swap in Duel move icon from Jurassic World Alive

Target fastest opponent. Remove all effects.

Target most positive effects opponent. Reduce all resistance 100% for 1 turn.

Target Self. Lockdown 2 turns.

Target fastest opponent. Prevent swap 2 turns.

On Escape Evasive Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 1 attack.

Target escaping opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,4506,675
Damage1,4502,175
Speed130170
Armor5%5%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,6611,192
2315070,0003,8431,252
2420080,0004,0361,315
2525090,0004,2381,380
26300100,0004,4501,450
27350120,0004,6721,522
28400150,0004,9061,598
29500200,0005,1511,678
30750250,0005,4081,762
311,000250,0005,6511,841
321,000250,0005,8741,914
331,000250,0006,0961,986
341,000250,0006,3412,066
351,000250,0006,6752,175
26 left
HP 4,450DMG 1,450SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Pterovexus: counters that win

Battle level
117 of 494 beat it347 it beats

To beat Pterovexus, bring Cryolophosaurus Mattel, the best Unique counter. Use Delayed Diminishing Advantage, then Cunning Dodge Impact, then Lockdown Defensive Rampage to win with about 95% HP left. Overall best: Indolycan (Apex). Pterovexus: Indolycan, Kentrorex and Cryolophosaurus Mattel beat it at level 26, and it beats 347 of 494 creatures.

How to beat Pterovexus with Cryolophosaurus Mattel, move by move

  • If Pterovexus opens with Razor Beak: Delayed Diminishing Advantage, then Cunning Dodge Impact, then Lockdown Defensive Rampage. Wins with 95% HP left.
  • If Pterovexus opens with Exhaust: Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 100% HP left.
  • If Pterovexus opens with Alert Harpy: Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 100% HP left.

Each fight is played out move by move. Pterovexus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,875 / 4,875 HP
VSReady
Pterovexus, a Unique creature in Jurassic World Alive
Pterovexus
4,450 / 4,450 HP

If Pterovexus opens with…

  1. Turn 12,867 vs 4,450 HP
  2. Turn 2Most likely roll2,624 vs 1,826 HP
  3. Turn 3Most likely roll4,632 vs 0 HP

Cryolophosaurus Mattel wins with 4,632 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Cryolophosaurus Mattel is higher level or boosted, this win only gets safer; if Pterovexus is, it can turn the result, so check both builds first.

Loading…

Loading…

All 117 creatures that can beat Pterovexus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 42 Unique

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Pterovexus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.