Build options
Compare KoolatraxCreate a custom version

Your build

Health
4,800
Damage
1,400
Speed
126
Armor
20%
Crit chance
5%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
Immune
Damage reduction
75%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
25%
Affliction
0%
Healing reduction
25%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Koolatrax reactive Unlocks at enhancement 5

At the end of the turn, after dealing a critical hit.

Self. heal 0.5x damage.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Healing 50% for 2 turns, 4 attacks. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Target Self. Cleanse Damage reduction. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target highest damage opponent. Destroy shields.

Target lowest HP opponent. Attack , bypassing Armor.

Target highest damage opponent. Stun 75% chance for 1 turn. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

Nullifying Critical Bite move icon from Jurassic World Alive

Target lowest HP opponent. Remove all positive effects. Attack , always critical, bypassing Armor.

Cooldown: 2.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack , always critical.

Cooldown: 2.

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target lowest HP opponent. Attack , always critical.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,4002,100
Speed126166
Armor20%20%
Crit chance5%5%
Crit damage1.5×1.5×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9481,151
2315070,0004,1461,209
2420080,0004,3531,269
2525090,0004,5711,333
26300100,0004,8001,400
27350120,0005,0401,469
28400150,0005,2921,543
29500200,0005,5561,620
30750250,0005,8341,701
311,000250,0006,0961,778
321,000250,0006,3361,848
331,000250,0006,5761,918
341,000250,0006,8401,994
351,000250,0007,2002,100
26 left
HP 4,800DMG 1,400SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Koolatrax: counters that win

Battle level
65 of 494 beat it397 it beats

To beat Koolatrax, bring Monkeyondactylus, the best Unique counter. Use Steal Vigor, then Instant Resilient Rampage, then Stunning Swarm to win with about 80% HP left. Overall best: Proto Lux (Apex). Koolatrax: Proto Lux, Shantrospinos and Becklejara beat it at level 26, and it beats 397 of 494 creatures.

How to beat Koolatrax with Monkeyondactylus, move by move

  • If Koolatrax opens with Blighted Cunning Strike: Steal Vigor, then Stunning Swarm. Wins with 100% HP left.
  • If Koolatrax opens with Scurrying Charge: Steal Vigor, then Instant Resilient Rampage, then Stunning Swarm. Wins with 80% HP left.
  • If Koolatrax opens with Nullifying Critical Bite: Steal Vigor, then Stunning Swarm. Wins with 100% HP left.
  • If Koolatrax opens with Cunning Critical Impact: Steal Vigor, then Stunning Swarm. Wins with 100% HP left.

Each fight is played out move by move. Koolatrax sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Koolatrax, a Unique creature in Jurassic World Alive
Koolatrax
4,800 / 4,800 HP

If Koolatrax opens with…

  1. Turn 14,094 vs 2,400 HP
  2. Turn 2Most likely roll4,500 vs 0 HP

Monkeyondactylus wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Monkeyondactylus is higher level or boosted, this win only gets safer; if Koolatrax is, it can turn the result, so check both builds first.

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All 65 creatures that can beat Koolatrax

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 25 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Koolatrax in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.