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Koolatrax
UniqueCunning + FierceSuperhybrid

Koolatrax

It is never a good idea to judge a dinosaur by its cover, and Koolatrax is one such creature. This hybrid boasts thick spines to its sides that protect its dorsal crest, allowing it to hunt unbothered, being quite the nasty surprise for predators that seek to fish it out of its aquatic habitat.

Build your creature

Health
4,800
Damage
1,400
Speed
126
Armor
20%
Crit chance
5%
Crit damage
1.5×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,4002,100
Speed126166
Armor20%20%
Crit chance5%5%
Crit damage1.5×1.5×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9481,151
2315070,0004,1461,209
2420080,0004,3531,269
2525090,0004,5711,333
26300100,0004,8001,400
27350120,0005,0401,470
28400150,0005,2921,543
29500200,0005,5561,620
30750250,0005,8341,701
311,000250,0006,0961,778
321,000250,0006,3361,848
331,000250,0006,5761,918
341,000250,0006,8401,995
351,000250,0007,2002,100
Level 26HP 4,800DMG 1,400SPD 126

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Blighted Cunning Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Healing by 50% for 2 turns, 4 attacks; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Scurrying Charge

Lv 21+Delay 0Cooldown 2

Self. cleanse damage reduction; 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.

Highest damage opponent. destroy shields.

Lowest HP opponent. bypass armor, attack 1.5x.

Highest damage opponent. stun 75% chance for 1 turn; reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 3

Nullifying Critical Bite

Lv 21+Delay 0Cooldown 2

Lowest HP opponent. remove all positive effects; bypass armor, always crit, attack 1.5x.

active · Move 4

Cunning Critical Impact

Lv 21+Delay 0Cooldown 2

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; always crit, attack 1.5x.

Counter, swap & passive abilities 1
Lv 21+Delay 0Cooldown 0

Self. 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks.

Lowest HP opponent. always crit, attack 1x.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Koolatrax’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot