Build options
Compare OvinnolophosaurusCreate a custom version

Your build

Health
4,300
Damage
1,700
Speed
131
Armor
0%
Crit chance
30%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
75%
Damage reduction
Immune
Rend
75%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Ovinnolophosaurus reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has reduced damage.

Target. damage over time 50% per turn for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Instant Cunning Strike move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack .

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Target all opponents. Reduce all resistance 50% for 2 turns, 4 attacks. Remove all positive effects. Attack , bypassing Absorb.

Cooldown: 2.

Above 50% HP

Priority.

Target all allies. Increase Crit Chance 100% for 2 turns, 4 attacks.

Target Self. Increase Speed 20% for 2 turns, 4 attacks.

Target all opponents. Attack , bypassing Absorb. Remove Damage increase. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

50% HP or lessDetails of the 50% HP or less form

Priority.

Target all allies. Increase Crit Chance 100% for 2 turns, 4 attacks.

Target Self. Increase Speed 20% for 2 turns, 4 attacks. Increase Damage 15% for 2 turns, 2 attacks.

Target all opponents. Remove all positive effects. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

Target Self. Dodge 100% chance, 67% of damage, for 2 turns, 4 attacks. Cleanse Vulnerability.

Target lowest HP opponent. Remove Dodge.

Target fastest opponent. Remove Cloak.

Target lowest HP opponent. Reduce Damage 50% for 2 turns, 4 attacks. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Target attacker. Attack .

Target Self. Increase Speed 30% for 1 turn.

Target all opponents. Reduce Healing 25% for 2 turns.

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Heal 1,700. Lockdown 2 turns.

Critical Obstruction move icon from Jurassic World Alive

Target Self. Increase Crit Chance 30% for 2 turns, 2 attacks.

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3006,450
Damage1,7002,550
Speed131171
Armor0%0%
Crit chance30%30%
Crit damage1.5×1.5×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,5371,398
2315070,0003,7141,468
2420080,0003,9001,541
2525090,0004,0951,619
26300100,0004,3001,700
27350120,0004,5151,784
28400150,0004,7401,874
29500200,0004,9771,967
30750250,0005,2262,066
311,000250,0005,4612,159
321,000250,0005,6762,244
331,000250,0005,8912,329
341,000250,0006,1272,422
351,000250,0006,4502,550
26 left
HP 4,300DMG 1,700SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Ovinnolophosaurus: counters that win

Battle level
28 of 494 beat it455 it beats

To beat Ovinnolophosaurus, bring Baryosaurus, the best Unique counter. Use All-Revealing Echolocation, then Instant Cunning Rampage to win with about 45% HP left. Overall best: Shantrospinos (Apex). Ovinnolophosaurus: Shantrospinos, Proto Lux and Indoraptor Mattel beat it at level 26, and it beats 455 of 494 creatures.

How to beat Ovinnolophosaurus with Baryosaurus, move by move

  • If Ovinnolophosaurus opens with Instant Cunning Strike: All-Revealing Echolocation, then Instant Cunning Rampage. Wins with 64% HP left.
  • If Ovinnolophosaurus opens with Nullifying Group Afflicting Impact: All-Revealing Echolocation, then Instant Cunning Rampage. Wins with 45% HP left.
  • If Ovinnolophosaurus opens with Alert Critical Group Defense: All-Revealing Echolocation, then Instant Cunning Rampage. Wins with 53% HP left.

Each fight is played out move by move. Ovinnolophosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Ovinnolophosaurus, a Unique creature in Jurassic World Alive
Ovinnolophosaurus
4,300 / 4,300 HP

If Ovinnolophosaurus opens with…

  1. Turn 13,243 vs 4,300 HP
  2. Turn 23,243 vs 0 HP

Baryosaurus wins with 3,243 HP left (64%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryosaurus is higher level or boosted, this win only gets safer; if Ovinnolophosaurus is, it can turn the result, so check both builds first.

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All 28 creatures that can beat Ovinnolophosaurus

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Ovinnolophosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.