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Ovinnolophosaurus
UniqueCunning + FierceSuperhybrid

Ovinnolophosaurus

This flame-coloured hybrid is both swift and elusive! When seen, it is taken as a symbol of luck by specialists!

Build your creature

Health
4,300
Damage
1,700
Speed
131
Armor
0%
Crit chance
30%
Crit damage
1.5×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3006,450
Damage1,7002,550
Speed131171
Armor0%0%
Crit chance30%30%
Crit damage1.5×1.5×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,5371,398
2315070,0003,7141,468
2420080,0003,9001,541
2525090,0004,0951,619
26300100,0004,3001,700
27350120,0004,5151,785
28400150,0004,7401,874
29500200,0004,9771,967
30750250,0005,2262,066
311,000250,0005,4612,159
321,000250,0005,6762,244
331,000250,0005,8912,329
341,000250,0006,1272,422
351,000250,0006,4502,550
Level 26HP 4,300DMG 1,700SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Instant Cunning Strike

Lv 21+Delay 0Cooldown 0Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 1x.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

?
Lv 21+Delay 0Cooldown 2

All opponents. reduce all resistance by 50% for 2 turns, 4 attacks; remove all positive effects; attack 1.5x.

?
Base / secureLv 21+Delay 0Cooldown 2Priority

All allies. increase Crit Chance by 100% for 2 turns, 4 attacks.

Self. increase Speed by 20% for 2 turns, 4 attacks.

All opponents. attack 1x; remove damage increase; reduce Damage by 50% for 2 turns, 4 attacks.

threatenedLv 21+Delay 0Cooldown 2Priority

HP 50%

All allies. increase Crit Chance by 100% for 2 turns, 4 attacks.

Self. increase Speed by 20% for 2 turns, 4 attacks; increase Damage by 15% for 2 turns, 2 attacks.

All opponents. remove all positive effects; reduce Damage by 50% for 2 turns, 4 attacks.

Variant details →
Lv 21+Delay 1Cooldown 1

Self. 100% chance to dodge 67% of damage for 2 turns, 4 attacks; cleanse vulnerability.

Lowest HP opponent. remove dodge.

Fastest opponent. remove cloak.

Lowest HP opponent. reduce Damage by 50% for 2 turns, 4 attacks; bypass armor, attack 2x.

Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Attacker. attack 1x.

Self. increase Speed by 30% for 1 turn.

All opponents. reduce Healing by 25% for 2 turns.

Lv 21+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; heal 1x damage; cannot swap for 2 turns.

Lv 21+Delay 0Cooldown 0

Self. increase Crit Chance by 30% for 2 turns, 2 attacks.

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ovinnolophosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot