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Tenontorex
UniqueWildcardSuperhybrid

Tenontorex

The crest on the Tenontorex's head comes from the Dilophosaurus DNA in its ancestor Tyrannolophosaurus. This hybrid is an herbivore and is classified as a hadrosaurid, just like the Tenontosaurus.

Build your creature

Health
4,750
Damage
1,900
Speed
117
Armor
15%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Tenontorex reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 50% or more.

Self. increase Damage by 10% for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,7507,125
Damage1,9002,850
Speed117157
Armor15%15%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9071,563
2315070,0004,1031,641
2420080,0004,3081,723
2525090,0004,5231,809
26300100,0004,7501,900
27350120,0004,9871,995
28400150,0005,2362,094
29500200,0005,4982,199
30750250,0005,7732,309
311,000250,0006,0322,413
321,000250,0006,2702,508
331,000250,0006,5072,603
341,000250,0006,7682,707
351,000250,0007,1252,850
Level 26HP 4,750DMG 1,900SPD 117

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Resilient Strike

Lv 21+Delay 0Cooldown 0

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Distracting Team Heal

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction.

All allies. heal 2x damage; cleanse all negative effects.

Highest damage opponent. reduce Damage by 25% for 2 turns, 2 attacks.

active · Move 3

Group Shattering Rampage

Lv 21+Delay 1Cooldown 2

All opponents. destroy shields.

Highest HP opponent. remove taunt; bypass armor, attack 2x.

Lv 21+Delay 0Cooldown 2

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; attack 1.5x, devour heal 50% over 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Tenontorex’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot