Build options
Compare DeinonychusCreate a custom version

Your build

Health
2,100
Damage
1,200
Speed
132
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Evasive Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

High Pounce move icon from Jurassic World Alive

Target highest damage opponent. Attack . Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (132 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,1003,150
Damage1,2001,800
Speed132172
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21005651372
315010683390
420025717410
525050753430
6300100791452
7350200830474
8400400872498
9500600916523
10750800962549
111,0001,0001,010577
121,2502,0001,060606
131,5004,0001,113636
142,0006,0001,169668
152,5008,0001,227701
163,00010,0001,289736
173,50015,0001,353773
184,00020,0001,421812
195,00030,0001,492852
207,50040,0001,567895
2110,00050,0001,645940
2212,50060,0001,727987
2315,00070,0001,8131,036
2420,00080,0001,9041,088
2525,00090,0002,0001,142
2630,000100,0002,1001,200
2735,000120,0002,2051,260
2840,000150,0002,3151,323
2950,000200,0002,4301,389
3075,000250,0002,5521,458
31100,000250,0002,6671,524
32100,000250,0002,7721,584
33100,000250,0002,8771,644
34100,000250,0002,9921,710
35100,000250,0003,1501,800
26 left
HP 2,100DMG 1,200SPD 132
Simulated battles · Level 26 vs 26 · No boosts

How to beat Deinonychus: counters that win

Battle level
413 of 494 beat it68 it beats

To beat Deinonychus, bring Plateosaurus, the best Common counter. Use Instant Armored Deflection, then Resilient Double Strike to win with about 87% HP left. Overall best: Aerotitan (Epic). Deinonychus: Aerotitan, Albertosaurus and Albertospinos beat it at level 26, and it beats 68 of 494 creatures.

How to beat Deinonychus with Plateosaurus, move by move

  • If Deinonychus opens with Evasive Strike: Instant Armored Deflection, then Resilient Double Strike. Wins with 87% HP left.
  • If Deinonychus opens with High Pounce: Instant Armored Deflection, then Resilient Double Strike. Wins with 91% HP left.

Each fight is played out move by move. Deinonychus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Deinonychus, a Common creature in Jurassic World Alive
Deinonychus
2,100 / 2,100 HP

If Deinonychus opens with…

  1. Turn 14,018 vs 2,100 HP
  2. Turn 2Most likely roll3,654 vs 0 HP

Plateosaurus wins with 3,654 HP left (87%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Plateosaurus is higher level or boosted, this win only gets safer; if Deinonychus is, it can turn the result, so check both builds first.

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All 413 creatures that can beat Deinonychus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 21 of 21 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Deinonychus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.