Cunning Strike
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.

This swift hybrid is more aggressive than the Gallimimus it resembles. It can use its impressive cranial crest for communication and intimidation in battle.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,750 | 5,625 | |
| Damage | 1,350 | 2,025 | |
| Speed | 131 | 171 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 200 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 2,417 | 870 |
| 18 | 150 | 20,000 | 2,538 | 913 |
| 19 | 200 | 30,000 | 2,665 | 959 |
| 20 | 250 | 40,000 | 2,798 | 1,007 |
| 21 | 300 | 50,000 | 2,938 | 1,057 |
| 22 | 350 | 60,000 | 3,085 | 1,110 |
| 23 | 400 | 70,000 | 3,239 | 1,166 |
| 24 | 500 | 80,000 | 3,401 | 1,224 |
| 25 | 750 | 90,000 | 3,571 | 1,285 |
| 26 | 1,000 | 100,000 | 3,750 | 1,350 |
| 27 | 1,250 | 120,000 | 3,937 | 1,417 |
| 28 | 1,500 | 150,000 | 4,134 | 1,488 |
| 29 | 2,000 | 200,000 | 4,341 | 1,562 |
| 30 | 2,500 | 250,000 | 4,558 | 1,640 |
| 31 | 3,000 | 250,000 | 4,762 | 1,714 |
| 32 | 3,000 | 250,000 | 4,950 | 1,782 |
| 33 | 3,000 | 250,000 | 5,137 | 1,849 |
| 34 | 3,000 | 250,000 | 5,343 | 1,923 |
| 35 | 3,000 | 250,000 | 5,625 | 2,025 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.
Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 2 turns.
Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Lowest HP opponent. attack 2x.
Attacker. attack 1x.
Self. increase Speed by 20% for 1 turn.
Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cheat death for 1 turn, 4 attacks; cannot swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Monomimus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot