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Monomimus
LegendaryCunningHybrid

Monomimus

This swift hybrid is more aggressive than the Gallimimus it resembles. It can use its impressive cranial crest for communication and intimidation in battle.

Build your creature

Health
3,750
Damage
1,350
Speed
131
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,3502,025
Speed131171
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,417870
1815020,0002,538913
1920030,0002,665959
2025040,0002,7981,007
2130050,0002,9381,057
2235060,0003,0851,110
2340070,0003,2391,166
2450080,0003,4011,224
2575090,0003,5711,285
261,000100,0003,7501,350
271,250120,0003,9371,417
281,500150,0004,1341,488
292,000200,0004,3411,562
302,500250,0004,5581,640
313,000250,0004,7621,714
323,000250,0004,9501,782
333,000250,0005,1371,849
343,000250,0005,3431,923
353,000250,0005,6252,025
Level 26HP 3,750DMG 1,350SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 16+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Sidestep

Lv 16+Delay 0Cooldown 0Priority

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 2 turns.

active · Move 3

Instant Distraction

Lv 16+Delay 0Cooldown 1Priority

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

active · Move 4

Distracting Rampage

Lv 16+Delay 1Cooldown 2

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 2x.

Counter, swap & passive abilities 3
Lv 16+Delay 0Cooldown 0

Attacker. attack 1x.

Self. increase Speed by 20% for 1 turn.

?
Lv 16+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cheat death for 1 turn, 4 attacks; cannot swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Monomimus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot