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Baryosaurus
UniqueCunning + FierceSuperhybrid

Baryosaurus

The Baryosaurus was engineered to try and fix the vision issues experienced by the Baryothus. It succeeded, in a way. Instead of sharpening its vision, the Baryosaurus sharpened every other one of its senses, allowing it full 360 degree "vision" of its environment. Mixed with the predatory instincts of the Sarcosaurus, it is practically impossible to surprise or ambush this dinosaur.

Build your creature

Health
5,100
Damage
1,550
Speed
126
Armor
5%
Crit chance
5%
Crit damage
1.3×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,5502,325
Speed126166
Armor5%5%
Crit chance5%5%
Crit damage1.3×1.3×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,1951,275
2315070,0004,4051,338
2420080,0004,6251,405
2525090,0004,8571,476
26300100,0005,1001,550
27350120,0005,3551,627
28400150,0005,6221,708
29500200,0005,9031,794
30750250,0006,1991,884
311,000250,0006,4771,968
321,000250,0006,7322,046
331,000250,0006,9872,123
341,000250,0007,2672,208
351,000250,0007,6502,325
Level 26HP 5,100DMG 1,550SPD 126

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Blessed Shield Strike

Lv 21+Delay 0Cooldown 0

Fastest opponent. remove cloak.

Attacker. remove dodge.

Fastest opponent. attack 1x.

Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.

active · Move 2

Devouring Wound

Lv 21+Delay 0Cooldown 1

Highest HP opponent. destroy shields; bypass armor, attack 1.5x, devour heal 60% over 4 turns; damage over time 20% per turn for 2 turns.

Lv 21+Delay 0Cooldown 2Last

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 2 turns, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; increase Speed by 25% for 2 turns.

Highest HP opponent. destroy shields; reduce Armor by 100% for 2 turns, 2 attacks; remove cloak; remove dodge.

?
active · Move 4

Instant Cunning Rampage

Lv 21+Delay 1Cooldown 1Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 2x.

Counter, swap & passive abilities 4
?
Lv 21+Delay 0Cooldown 0

Attacker. reduce Damage by 25% for 2 turns, 2 attacks; reduce Healing by 33% for 2 turns, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Baryosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot