Blessed Shield Strike
Fastest opponent. remove cloak.
Attacker. remove dodge.
Fastest opponent. attack 1x.
Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.

The Baryosaurus was engineered to try and fix the vision issues experienced by the Baryothus. It succeeded, in a way. Instead of sharpening its vision, the Baryosaurus sharpened every other one of its senses, allowing it full 360 degree "vision" of its environment. Mixed with the predatory instincts of the Sarcosaurus, it is practically impossible to surprise or ambush this dinosaur.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,100 | 7,650 | |
| Damage | 1,550 | 2,325 | |
| Speed | 126 | 166 | |
| Armor | 5% | 5% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.3× | 1.3× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 250 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 4,195 | 1,275 |
| 23 | 150 | 70,000 | 4,405 | 1,338 |
| 24 | 200 | 80,000 | 4,625 | 1,405 |
| 25 | 250 | 90,000 | 4,857 | 1,476 |
| 26 | 300 | 100,000 | 5,100 | 1,550 |
| 27 | 350 | 120,000 | 5,355 | 1,627 |
| 28 | 400 | 150,000 | 5,622 | 1,708 |
| 29 | 500 | 200,000 | 5,903 | 1,794 |
| 30 | 750 | 250,000 | 6,199 | 1,884 |
| 31 | 1,000 | 250,000 | 6,477 | 1,968 |
| 32 | 1,000 | 250,000 | 6,732 | 2,046 |
| 33 | 1,000 | 250,000 | 6,987 | 2,123 |
| 34 | 1,000 | 250,000 | 7,267 | 2,208 |
| 35 | 1,000 | 250,000 | 7,650 | 2,325 |
Active moves at a glance. Select a name for full details.
Fastest opponent. remove cloak.
Attacker. remove dodge.
Fastest opponent. attack 1x.
Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.
Highest HP opponent. destroy shields; bypass armor, attack 1.5x, devour heal 60% over 4 turns; damage over time 20% per turn for 2 turns.
Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 2 turns, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; increase Speed by 25% for 2 turns.
Highest HP opponent. destroy shields; reduce Armor by 100% for 2 turns, 2 attacks; remove cloak; remove dodge.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 2x.
Attacker. reduce Damage by 25% for 2 turns, 2 attacks; reduce Healing by 33% for 2 turns, 2 attacks.
Attacker. destroy shields; bypass armor, attack 1.5x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Baryosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot