Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.

Magnapyritor comes from the Latin for 'Great Fire.' This superhybrid fuses the vicious intelligence of the Pyrritator with the sturdy defensive make-up of the Dimetrodon.
Enhancements unlock at level 30.
At the end of the turn, if the opponent has reduced damage.
Self. increase Damage by 25% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,800 | 7,200 | |
| Damage | 1,450 | 2,175 | |
| Speed | 128 | 168 | |
| Armor | 0% | 0% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,948 | 1,192 |
| 23 | 150 | 70,000 | 4,146 | 1,252 |
| 24 | 200 | 80,000 | 4,353 | 1,315 |
| 25 | 250 | 90,000 | 4,571 | 1,380 |
| 26 | 300 | 100,000 | 4,800 | 1,450 |
| 27 | 350 | 120,000 | 5,040 | 1,522 |
| 28 | 400 | 150,000 | 5,292 | 1,598 |
| 29 | 500 | 200,000 | 5,556 | 1,678 |
| 30 | 750 | 250,000 | 5,834 | 1,762 |
| 31 | 1,000 | 250,000 | 6,096 | 1,841 |
| 32 | 1,000 | 250,000 | 6,336 | 1,914 |
| 33 | 1,000 | 250,000 | 6,576 | 1,986 |
| 34 | 1,000 | 250,000 | 6,840 | 2,066 |
| 35 | 1,000 | 250,000 | 7,200 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Most positive effects opponent. remove all positive effects; reduce Damage by 50% for 1 turn, 2 attacks.
Lowest HP opponent. bypass armor, always crit, attack 1.5x.
All opponents. attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks.
Self. cleanse vulnerability.
Highest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 2x.
Find up to five dinosaurs with a move sequence that covers Magnapyritor’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot