Compare Jurassic World Alive dinosaurs
DeinomimusUnique
'93 Classic T. RexOmega
AcrocanthopsLegendary
AcrocanthosaurusEpic
AenocyonyxUnique
AerospinosaurusUnique
AerotitanEpic
AilurarctosEpic
AlacranixApex
AlankydactylusApex
AlankyloceratopsUnique
AlankylosaurusLegendary
AlanqaEpic
AlbertoceviaUnique
AlbertosaurusRare
AlbertospinosUnique
AlioramusEpic
AliorasuchusUnique
AllodriguesUnique
AlloraptorLegendary
AllosaurusCommon
Allosaurus Gen2Epic
AllosinosaurusLegendary
AmargasaurusRare
AmargocephalusEpic
AmpelorexUnique
AmpelosaurusEpic
AmphicyonCommon
AndrewsarchusRare
AndrewtheriumEpic
AndrewtodonEpic
AndrewtopsUnique
AngelLegendary
AnimantarxEpic
AnkylocodonRare
AnkylodactylusLegendary
AnkylodicurusEpic
AnkylomolochLegendary
Ankylos LuxApex
AnkylosaurusEpic
Ankylosaurus Gen 2Common- 488 more. Keep typing to narrow the list.
Comparing Deinomimus. Level 26, no boosts, no enhancements.
Level 26, no boosts, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 4,200 |
| Damage | 1,800 |
| Speed | 131 |
| Armor | 10% |
| Crit chance | 5% |
| Crit damage | 1.25× |
| Level | 26 |
| Class | Cunning + Fierce |
The highest value in each row is in bold, with its lead over the next best.
Moves
Deinomimus
- Delay 0 · Cooldown 0Priority
Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks, reduce Crit Chance by 100% for 1 turn, 2 attacks, remove crit increase, remove damage increase, attack 1x. Self: 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
- Delay 0 · Cooldown 1
Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1.5x.
- Delay 1 · Cooldown 3
Self: cleanse all negative effects, 100% chance to dodge 67% of damage for 2 turns, 2 attacks, cheat death for 2 turns. Highest HP opponent: cleanse all negative effects, swap out.
- Delay 1 · Cooldown 1
Self: cleanse vulnerability. Highest damage opponent: bypass armor, attack 2x, devour heal 40% over 3 turns, remove damage increase, reduce Damage by 50% for 2 turns, 4 attacks. Highest HP opponent: damage over time 20% per turn for 3 turns.
Counter, swap-in and passive (3)
- Counter
Self: increase Damage by 25% for 2 turns, increase Speed by 25% for 2 turns.
- On escape
Attacker: destroy shields, bypass armor, attack 2x.
- Passive
Self: counter-attack.
Resistances
- Immune: Damage over time, Damage reduction and Stun
- 75%: Swap prevention
- 50%: Crit reduction and Speed reduction
- 25%: Rend
- 0%: Taunt, Vulnerability, Armor reduction, Affliction, Healing reduction and Daze
Counters
From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.
- Deinomimus beats 409 of 494 and is beaten by 54.
Beats Deinomimus (54)
Tier, build and costs
Simulated tier
| Item | Deinomimus |
|---|---|
| Tier | A tier, wins 86% |
| Rank | 59 of 495 |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | Deinomimus |
|---|---|
| Enhancements | From level 30: +10% health, +10% damage, +2 speed, +1 boost slot, Reactive ability |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | Deinomimus |
|---|---|
| DNA | 1,000level 21 to 26 |
| Coins | 400,000 |
| To create | 250 DNA |
Fusion
Tournaments and raids
| Item | Deinomimus |
|---|---|
| Tournament formats | Allowed in 98 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.