Cleansing Formation
Self. cleanse damage reduction; cleanse crit reduction; increase Damage by 25% for 2 turns, 4 attacks; increase Crit Chance by 25% for 2 turns, 4 attacks.

Becklerizaurus' enlarged forelimbs allow it to deliver raking swipes that destabilize prey before closing in with a crushing bite. Yet when not hunting, Becklerizaurus can often be found upright, using its strong claws to strip bark or rake soil for roots.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,750 | 7,125 | |
| Damage | 1,500 | 2,250 | |
| Speed | 127 | 167 | |
| Armor | 15% | 15% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.35× | 1.35× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 300 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,987 | 1,575 |
| 28 | 150 | 150,000 | 5,236 | 1,653 |
| 29 | 200 | 200,000 | 5,498 | 1,736 |
| 30 | 250 | 250,000 | 5,773 | 1,823 |
| 31 | 400 | 250,000 | 6,032 | 1,905 |
| 32 | 400 | 250,000 | 6,270 | 1,980 |
| 33 | 400 | 250,000 | 6,507 | 2,055 |
| 34 | 400 | 250,000 | 6,768 | 2,137 |
| 35 | 400 | 250,000 | 7,125 | 2,250 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction; cleanse crit reduction; increase Damage by 25% for 2 turns, 4 attacks; increase Crit Chance by 25% for 2 turns, 4 attacks.
Self. cleanse vulnerability.
Lowest HP opponent. remove taunt; destroy shields; bypass armor, attack 1.5x, devour heal 60% over 3 turns.
HP ≤ 50%
Self. cleanse vulnerability; heal 1.5x damage.
All opponents. remove taunt.
Fastest opponent. bypass armor, bypass dodge, attack 1.5x.
Variant details →Most positive effects opponent. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields.
Attacker. bypass armor, attack 1x; bypass dodge, attack 1x.
Self. increase Damage by 33% for 2 turns, 4 attacks.
Highest damage opponent. attack 1x.
Most positive effects opponent. remove all positive effects.
Highest HP opponent. reduce Healing by 75% for 2 turns; reduce Damage by 50% for 2 turns, 4 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; destroy shields; bypass dodge, attack 1.5x.
Highest damage opponent. remove speed increase.
Self. increase Speed by 10% for 2 turns.
Highest HP opponent. reduce Healing by 100% for 3 turns.
Highest damage opponent. reduce Damage by 50% for 3 turns, 6 attacks; reduce Crit Chance by 100% for 2 turns, 4 attacks.
Highest HP opponent. destroy shields; bypass dodge, attack 1.5x.
Highest damage opponent. remove speed increase.
Self. increase Speed by 20% for 2 turns.
Variant details →Attacker. attack 1x.
Self. increase Speed by 20% for 1 turn.
Lowest HP opponent. reduce Healing by 100% for 1 turn; reduce Damage by 50% for 1 turn, 2 attacks; remove all positive effects.
Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 2 turns.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Becklerizaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot