Target Self.
Cleanse Damage reduction.
Cleanse Crit reduction.
Increase Damage 25% for 2 turns, 4 attacks.
Increase Crit Chance 25% for 2 turns, 4 attacks.
How to beat Becklerizaurus: counters that win
To beat Becklerizaurus, bring Baryotor, the best Apex counter. Use All-Revealing Echolocation, then Devouring Wounding Pounce to win with about 76% HP left. Becklerizaurus: Baryotor, Indonemys and Shantrospinos beat it at level 26, and it beats 444 of 494 creatures.
How to beat Becklerizaurus with Baryotor, move by move
- If Becklerizaurus opens with Cleansing Formation: All-Revealing Echolocation, then Devouring Wounding Pounce. Wins with 100% HP left.
- If Becklerizaurus opens with Alert Devouring Impact: All-Revealing Echolocation, then Devouring Wounding Pounce. Wins with 78% HP left.
- If Becklerizaurus opens with Revenge Precise Blighted Impact: All-Revealing Echolocation, then Devouring Wounding Pounce. Wins with 76% HP left.
Each fight is played out move by move. Becklerizaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Apex counters. Every counter is in the full list below.

If Becklerizaurus opens with…
- Turn 14,900 vs 4,750 HP
- Becklerizaurus uses Cleansing Formation
- Baryotor uses All-Revealing Echolocation
- Turn 24,900 vs 0 HP
- Baryotor uses Devouring Wounding Pounce5,176 damage
Baryotor wins with 4,900 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Baryotor is higher level or boosted, this win only gets safer; if Becklerizaurus is, it can turn the result, so check both builds first.
All 36 creatures that can beat Becklerizaurus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Becklerizaurus beats 444 creatures
AquignathusApexWins83% HP left
MagnaraptorApexWins68% HP left
CeramagnusApexWins66% HP left
GorgotrebaxApexWins65% HP left
Mortem RexApexWins64% HP left
Draco IntrepidusApexWins63% HP left
TrykovenatorApexWins61% HP left
AlacranixApexWins61% HP left
AtrocomaximaApexWins56% HP left
DilozorionApexWins56% HP left
CompsovenatorApexWins53% HP left
Ankylos LuxApexWins53% HP left
ImperatosuchusApexWins49% HP left
AquilotaeApexWins48% HP left
MegatyrannusApexWins47% HP left
Indoraptor MattelApexWins46% HP left
PteranokyrieApexWins42% HP left
GryganythApexWins41% HP left
OvinnonyxApexWins35% HP left
Hadros LuxApexWins34% HP left
ArctovasilasApexWins34% HP left
RefrenantemApexWins33% HP left
Hydra BoaApexWins13% HP left
ConcatolochApexWins8% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Becklerizaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


