Refrenantem, an Apex Cunning creature in Jurassic World Alive
ApexCunningNon-hybrid

Refrenantem

Refrenantem translates to 'rush' in Latin, which holds 2 meanings. The first is a nod to its wetland habitat, where it can be found snaking through bulrushes. The second heeds warning: this creature's attacks are explosive, and in the time it takes its prey to realize danger the battle will already be lost.

Build options
Compare RefrenantemCreate a custom version

Your build

Health
4,800
Damage
1,600
Speed
126
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
50%
Damage reduction
Immune
Rend
75%
Speed reduction
0%
Stun
75%
Swap prevention
0%
Taunt
Immune
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Refrenantem reactive Unlocks at enhancement 5

At the start of the turn, if the opponent's HP is 50% or more.

Most positive effects opponent. reduce all resistance by 25% for 2 turns, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Alert Nullification move icon from Jurassic World Alive

Above 50% HP

Priority.

Target all opponents. Remove all effects.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

50% HP or lessDetails of the 50% HP or less form

Priority.

Target all opponents. Remove all effects. Reduce Damage 75% for 2 turns, 4 attacks.

Cooldown: 2.

Cunning Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 1.

Super Distraction move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Remove Dodge.

Target all opponents. Attack , bypassing Absorb.

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target all opponents. Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 3.

Swap in Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 100% for 1 turn, 2 attacks.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,6002,400
Speed126166
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,0401,679
28150150,0005,2921,764
29200200,0005,5561,852
30250250,0005,8341,944
31400250,0006,0962,032
32400250,0006,3362,112
33400250,0006,5762,192
34400250,0006,8402,280
35400250,0007,2002,400
26 left
HP 4,800DMG 1,600SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Refrenantem: counters that win

Battle level
128 of 494 beat it324 it beats

To beat Refrenantem, bring Paralidactylus, the best Apex counter. Use Fortifying Thagomizer Sweep, then Payback Wounding Rampage to win with about 100% HP left. Refrenantem: Paralidactylus, Coelocephalus and Paralitrosaurus beat it at level 26, and it beats 324 of 494 creatures.

How to beat Refrenantem with Paralidactylus, move by move

  • If Refrenantem opens with Cunning Strike: Fortifying Thagomizer Sweep, then Payback Wounding Rampage. Wins with 100% HP left.
  • If Refrenantem opens with Alert Nullification: Fortifying Thagomizer Sweep, then Payback Wounding Rampage. Wins with 100% HP left.
  • If Refrenantem opens with Super Distraction: Fortifying Thagomizer Sweep, then Dispersed Cunning Strike. Wins with 100% HP left.

Each fight is played out move by move. Refrenantem sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Refrenantem, an Apex creature in Jurassic World Alive
Refrenantem
4,800 / 4,800 HP

If Refrenantem opens with…

  1. Turn 15,100 vs 2,674 HP
  2. Turn 25,100 vs 0 HP

Paralidactylus wins with 5,100 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Paralidactylus is higher level or boosted, this win only gets safer; if Refrenantem is, it can turn the result, so check both builds first.

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All 128 creatures that can beat Refrenantem

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 49 Apex

Refrenantem beats 324 creatures

Showing 6 of 6 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Refrenantem in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.