Fierce Decelerating Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Fastest opponent. reduce Speed by 50% for 2 turns.

Careful when visiting rocky rivers, the Imperatosuchus' stony colors camouflage it perfectly in this environment. Caked in mud, algae, and the parasites that grow there, even touching Imperatosuchus' dorsal scales can cause an infection!
Enhancements unlock at level 30.
At the end of the turn, if the opponent has dodge.
Fastest opponent. remove dodge.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,650 | 6,975 | |
| Damage | 1,350 | 2,025 | |
| Speed | 112 | 152 | |
| Armor | 25% | 25% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,882 | 1,417 |
| 28 | 150 | 150,000 | 5,126 | 1,488 |
| 29 | 200 | 200,000 | 5,382 | 1,562 |
| 30 | 250 | 250,000 | 5,652 | 1,640 |
| 31 | 400 | 250,000 | 5,905 | 1,714 |
| 32 | 400 | 250,000 | 6,138 | 1,782 |
| 33 | 400 | 250,000 | 6,370 | 1,849 |
| 34 | 400 | 250,000 | 6,626 | 1,923 |
| 35 | 400 | 250,000 | 6,975 | 2,025 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Fastest opponent. reduce Speed by 50% for 2 turns.
Highest HP opponent. bypass armor, attack 1.5x; damage over time 15% per turn for 2 turns.
Fastest opponent. reduce Speed by 75% for 3 turns.
Self. cleanse damage reduction; heal 1.5x damage; cleanse all negative effects; increase Damage by 50% for 2 turns, 2 attacks.
Fastest opponent. stun 100% chance for 1 turn.
Random opponent. prevent swap for 2 turns.
Highest HP opponent. attack 2x; vulnerable 50% for 2 turns, 2 attacks.
Attacker. destroy shields.
Lowest HP opponent. bypass armor, attack 0.5x.
Attacker. prevent swap for 1 turn.
Self. increase Damage by 50% for 2 turns, 2 attacks.
Attacker. attack 1x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Imperatosuchus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot