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Imperatosuchus
ApexFierceNon-hybrid

Imperatosuchus

Careful when visiting rocky rivers, the Imperatosuchus' stony colors camouflage it perfectly in this environment. Caked in mud, algae, and the parasites that grow there, even touching Imperatosuchus' dorsal scales can cause an infection!

Build your creature

Health
4,650
Damage
1,350
Speed
112
Armor
25%
Crit chance
15%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Imperatosuchus reactive Unlocks at enhancement 5

At the end of the turn, if the opponent has dodge.

Fastest opponent. remove dodge.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,3502,025
Speed112152
Armor25%25%
Crit chance15%15%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,8821,417
28150150,0005,1261,488
29200200,0005,3821,562
30250250,0005,6521,640
31400250,0005,9051,714
32400250,0006,1381,782
33400250,0006,3701,849
34400250,0006,6261,923
35400250,0006,9752,025
Level 26HP 4,650DMG 1,350SPD 112

Move set

Active moves at a glance. Select a name for full details.

Lv 26+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

Fastest opponent. reduce Speed by 50% for 2 turns.

active · Move 2

Death Roll

Lv 26+Delay 0Cooldown 1

Highest HP opponent. bypass armor, attack 1.5x; damage over time 15% per turn for 2 turns.

Fastest opponent. reduce Speed by 75% for 3 turns.

active · Move 3

Bask

Lv 26+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 1.5x damage; cleanse all negative effects; increase Damage by 50% for 2 turns, 2 attacks.

Fastest opponent. stun 100% chance for 1 turn.

Random opponent. prevent swap for 2 turns.

active · Move 4

Vulnerability Rampage

Lv 26+Delay 1Cooldown 2

Highest HP opponent. attack 2x; vulnerable 50% for 2 turns, 2 attacks.

Counter, swap & passive abilities 4
Lv 26+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Self. increase Damage by 50% for 2 turns, 2 attacks.

Attacker. attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Imperatosuchus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot