Blessed Shield Strike
Fastest opponent. remove cloak.
Attacker. remove dodge.
Fastest opponent. attack 1x.
Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.

The Baryotor's nasal horn, while not useful for attacking, is a natural visual aid to the otherwise vision-impaired creature, almost like an aiming tool. Its hind legs are also more enduring as it can reposition itself and pounce onto prey immediately. A Baryotor entrenched in its natural habitat is all but impossible to remove.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,900 | 7,350 | |
| Damage | 1,700 | 2,550 | |
| Speed | 127 | 167 | |
| Armor | 5% | 5% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.3× | 1.3× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 300 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,145 | 1,785 |
| 28 | 150 | 150,000 | 5,402 | 1,874 |
| 29 | 200 | 200,000 | 5,672 | 1,967 |
| 30 | 250 | 250,000 | 5,955 | 2,066 |
| 31 | 400 | 250,000 | 6,223 | 2,159 |
| 32 | 400 | 250,000 | 6,468 | 2,244 |
| 33 | 400 | 250,000 | 6,713 | 2,329 |
| 34 | 400 | 250,000 | 6,982 | 2,422 |
| 35 | 400 | 250,000 | 7,350 | 2,550 |
Active moves at a glance. Select a name for full details.
Fastest opponent. remove cloak.
Attacker. remove dodge.
Fastest opponent. attack 1x.
Self. shield 50% for 2 turns, 2 attacks; increase Healing by 33% for 2 turns.
Highest damage opponent. destroy shields.
Lowest HP opponent. bypass armor, attack 2x, devour heal 40% over 3 turns.
Highest HP opponent. damage over time 25% per turn for 2 turns.
Self. reduce Armor by 25% for 2 turns.
Lowest HP opponent. reduce Healing by 50% for 2 turns.
Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 2 turns, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; increase Speed by 25% for 2 turns.
Highest HP opponent. destroy shields; reduce Armor by 100% for 2 turns, 2 attacks; remove cloak; remove dodge.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 2x.
Attacker. attack 0.75x, devour heal 60% over 2 turns.
Lowest HP opponent. reduce Damage by 50% for 2 turns, 2 attacks.
All opponents. destroy shields; bypass armor, attack 1.5x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Baryotor’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot