Build options
Compare BaryotorCreate a custom version

Your build

Health
4,900
Damage
1,700
Speed
127
Armor
5%
Crit chance
5%
Crit damage
1.3×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
Immune
Rend
25%
Speed reduction
0%
Stun
75%
Swap prevention
75%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
50%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Baryotor reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has reduced armor.

Self. increase Crit Chance by 100% for 1 turn, 1 attack.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Target fastest opponent. Remove Cloak.

Target attacker. Remove Dodge.

Target fastest opponent. Attack .

Target Self. Shield 50% for 2 turns, 2 attacks. Increase Healing 33% for 2 turns.

Target highest damage opponent. Destroy shields.

Target lowest HP opponent. Attack , bypassing Armor. Devour heal 40% over 3 turns.

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Reduce Armor 25% for 2 turns.

Target lowest HP opponent. Reduce Healing 50% for 2 turns.

Cooldown: 2.

All-Revealing Echolocation move icon from Jurassic World Alive

Acts last.

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 2 turns, 2 attacks. Increase Damage 50% for 2 turns, 4 attacks. Increase Speed 25% for 2 turns.

Target highest HP opponent. Destroy shields. Reduce Armor 100% for 2 turns, 2 attacks. Remove Cloak. Remove Dodge.

Cooldown: 2.

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase. Attack .

Delay: 1. Cooldown: 1.

Target attacker. Attack . Devour heal 60% over 2 turns.

Target lowest HP opponent. Reduce Damage 50% for 2 turns, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9007,350
Damage1,7002,550
Speed127167
Armor5%5%
Crit chance5%5%
Crit damage1.3×1.3×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,1451,784
28150150,0005,4021,874
29200200,0005,6721,967
30250250,0005,9552,066
31400250,0006,2232,159
32400250,0006,4682,244
33400250,0006,7132,329
34400250,0006,9822,422
35400250,0007,3502,550
26 left
HP 4,900DMG 1,700SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Baryotor: counters that win

Battle level
3 of 494 beat it489 it beats

To beat Baryotor, bring Proto Lux, the best Apex counter. Use Cheater's Resilient Impact, then Group Defensive Rampage to win with about 57% HP left. Baryotor: Proto Lux and Eremocanis beat it at level 26 (Shantrospinos wins on good rolls), and it beats 489 of 494 creatures.

How to beat Baryotor with Proto Lux, move by move

  • If Baryotor opens with Blessed Shield Strike: Cheater's Resilient Impact, then Group Defensive Rampage. Wins with 100% HP left.
  • If Baryotor opens with Devouring Wounding Pounce: Cheater's Resilient Impact, then Group Defensive Rampage. Wins with 57% HP left.
  • If Baryotor opens with All-Revealing Echolocation: Cheater's Resilient Impact, then Group Defensive Rampage. Wins with 80% HP left.

Each fight is played out move by move. Baryotor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 3 Apex counters. Every counter is in the full list below.

5,150 / 5,150 HP
VSReady
Baryotor, an Apex creature in Jurassic World Alive
Baryotor
4,900 / 4,900 HP

If Baryotor opens with…

  1. Turn 14,018 vs 2,903 HP
  2. Turn 25,150 vs 0 HP

Proto Lux wins with 5,150 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Proto Lux is higher level or boosted, this win only gets safer; if Baryotor is, it can turn the result, so check both builds first.

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All 3 creatures that can beat Baryotor

Showing 3 of 3 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Baryotor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.