Pteranokyrie, an Apex Wildcard creature in Jurassic World Alive
ApexWildcardNon-hybrid

Pteranokyrie

Named after the Valkyrie of Norse myth, Pteranokyrie means "winged chooser." Watch out for this Apex flyer slicing across the skies-- it could be a harbinger of your end!

Build options
Compare PteranokyrieCreate a custom version

Your build

Health
5,100
Damage
1,450
Speed
128
Armor
25%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
75%
Rend
0%
Speed reduction
Immune
Stun
75%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Pteranokyrie reactive Unlocks at enhancement 5

At the start of the turn, if the opponent's HP is 50% or less.

Self. increase Crit Chance by 15% for 1 turn, 1 attack; increase Speed by 15% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Definite Strike move icon from Jurassic World Alive

Target most positive effects opponent. Remove Cloak. Remove Dodge.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor.

Dispersed Raking Impact move icon from Jurassic World Alive

Target Self. Cleanse.

Target all opponents. Remove Cloak. Remove Dodge. Attack , bypassing Absorb.

Cooldown: 2.

Merciless Alert move icon from Jurassic World Alive

Above 33% HP

Target highest HP opponent. Attack , bypassing Armor. Damage over time 15% per turn for 3 turns.

Cooldown: 1.

33% HP or lessDetails of the 33% HP or less form

Target lowest HP opponent. Attack , bypassing Armor.

Target highest HP opponent. Damage over time 30% per turn for 3 turns.

Target Self. Swap out.

Cooldown: 1.

Alert Squall move icon from Jurassic World Alive

Above 33% HP

Target Self. Cleanse. Increase Speed 50% for 2 turns. Increase Crit Chance 100% for 2 turns, 4 attacks.

Target lowest HP opponent. Swap out.

Cooldown: 3.

33% HP or lessDetails of the 33% HP or less form

Target Self. Cleanse Damage reduction. Heal 1,450. Cleanse. Increase Speed 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Swap out.

Cooldown: 3.

Robbing Wing move icon from Jurassic World Alive

Robbing Wing

Counter-attack

Target Self. Increase Speed 20% for 1 turn, 2 attacks. Shield 50% for 1 turn, 1 attack.

Target attacker. Reduce Speed 20% for 1 turn, 2 attacks. Destroy shields.

Ferocious Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Increase Damage 34% for 3 turns, 3 attacks. Lockdown 2 turns.

Total Immunity on Escape move icon from Jurassic World Alive

Target Self. Shield 75% for 1 turn, 2 attacks. Dodge 100% chance, 67% of damage, for 1 turn, 1 attack.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,4502,175
Speed128168
Armor25%25%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,3551,522
28150150,0005,6221,598
29200200,0005,9031,678
30250250,0006,1991,762
31400250,0006,4771,841
32400250,0006,7321,914
33400250,0006,9871,986
34400250,0007,2672,066
35400250,0007,6502,175
26 left
HP 5,100DMG 1,450SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Pteranokyrie: counters that win

Battle level
147 of 494 beat it333 it beats

To beat Pteranokyrie, bring Becklejara, the best Apex counter. Use Ferocious Shielded Heal, then Agile Dominance to win with about 100% HP left. Pteranokyrie: Becklejara, Giganyx and Kentrorex beat it at level 26, and it beats 333 of 494 creatures.

How to beat Pteranokyrie with Becklejara, move by move

  • If Pteranokyrie opens with Definite Strike: Ferocious Shielded Heal, then Agile Dominance. Wins with 100% HP left.
  • If Pteranokyrie opens with Dispersed Raking Impact: Ferocious Shielded Heal, then Agile Dominance. Wins with 100% HP left.
  • If Pteranokyrie opens with Merciless Alert: Ferocious Shielded Heal, then Agile Dominance. Wins with 100% HP left.

Each fight is played out move by move. Pteranokyrie sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

4,700 / 4,700 HP
VSReady
Pteranokyrie, an Apex creature in Jurassic World Alive
Pteranokyrie
5,100 / 5,100 HP

If Pteranokyrie opens with…

  1. Turn 14,700 vs 5,100 HP
  2. Turn 24,700 vs 0 HP

Becklejara wins with 4,700 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Becklejara is higher level or boosted, this win only gets safer; if Pteranokyrie is, it can turn the result, so check both builds first.

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All 147 creatures that can beat Pteranokyrie

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 52 Apex

Pteranokyrie beats 333 creatures

Showing 4 of 4 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Pteranokyrie in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.