Build options
Compare Ankylos LuxCreate a custom version

Your build

Health
4,500
Damage
1,300
Speed
110
Armor
35%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
Immune
Rend
25%
Speed reduction
Immune
Stun
75%
Swap prevention
Immune
Taunt
Immune
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Ankylos Lux reactive Unlocks at enhancement 5

At the end of the turn, if this creature's shield was destroyed.

Self. heal 15% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Group Accelerate Cunning Strike move icon from Jurassic World Alive

Target all allies. Increase Speed 10% for 2 turns, 2 attacks.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Remove Damage increase. Remove Crit increase.

Target lowest HP opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Hostile Glow move icon from Jurassic World Alive

50% HP or less

Priority.

Target Self. Cleanse.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target lowest HP opponent. Attack .

Target all allies. Shield 50% for 2 turns, 4 attacks.

Target Self. Heal 1,300.

Cooldown: 2.

Above 50% HPDetails of the Above 50% HP form

Target Self. Cleanse Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target lowest HP opponent. Attack .

Target all allies. Shield 50% for 2 turns, 2 attacks.

Target Self. Taunt 2 turns.

Cooldown: 2.

Alert Instant Shielded Strike move icon from Jurassic World Alive

Above 50% HP

Priority.

Target highest damage opponent. Attack .

Target random opponent. Stun 75% chance for 1 turn.

Target Self. Taunt 2 turns. Shield 50% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 3.

50% HP or lessDetails of the 50% HP or less form

Priority.

Target highest damage opponent. Attack . Stun 66% chance for 1 turn.

Target Self. Taunt 2 turns. Shield 100% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 3.

Resilient Shielded Rampage and Run move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase. Destroy shields.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target Self. Swap out. Shield 50% for 1 turn, 2 attacks.

Delay: 1. Cooldown: 2.

Target all allies. Increase Damage 15% for 1 turn, 1 attack.

Target Self. Cleanse Damage reduction. Heal 650.

Target attacker. Destroy shields. Attack , bypassing Dodge.

Shielded Alert Stun move icon from Jurassic World Alive

50% HP or less

Target highest damage opponent. Stun 33% chance for 1 turn.

Target Self. Shield 100% for 1 turn, 2 attacks. Lockdown 2 turns.

Above 50% HPDetails of the Above 50% HP form

Target highest damage opponent. Stun 100% chance for 1 turn.

Target Self. Shield 50% for 1 turn, 2 attacks. Lockdown 2 turns.

On Escape Dust Cloud move icon from Jurassic World Alive

Target Self. Shield 100% for 1 turn, 2 attacks. Increase Damage 50% for 2 turns, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,3001,950
Speed110150
Armor35%35%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,7251,364
28150150,0004,9611,433
29200200,0005,2091,504
30250250,0005,4691,580
31400250,0005,7151,651
32400250,0005,9401,716
33400250,0006,1651,781
34400250,0006,4121,852
35400250,0006,7501,950
26 left
HP 4,500DMG 1,300SPD 110
Simulated battles · Level 26 vs 26 · No boosts

How to beat Ankylos Lux: counters that win

Battle level
62 of 494 beat it360 it beats

To beat Ankylos Lux, bring Coelocephalus, the best Apex counter. Use Shielded Superior Vulnerability, then Invincible Cleansing Rally, then Shielded Superior Vulnerability, then Instant Group Fierce Rampage to win with about 100% HP left. Ankylos Lux: Coelocephalus, Paralidactylus and Titanotor beat it at level 26, and it beats 360 of 494 creatures.

How to beat Ankylos Lux with Coelocephalus, move by move

  • If Ankylos Lux opens with Group Accelerate Cunning Strike: Shielded Superior Vulnerability, then Invincible Cleansing Rally, then Shielded Superior Vulnerability, then Instant Group Fierce Rampage. Wins with 100% HP left.
  • If Ankylos Lux opens with Hostile Glow: Shielded Superior Vulnerability, then Instant Group Fierce Rampage. Wins with 100% HP left.

Each fight is played out move by move. Ankylos Lux sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

4,900 / 4,900 HP
VSReady
Ankylos Lux, an Apex creature in Jurassic World Alive
Ankylos Lux
4,500 / 4,500 HP

If Ankylos Lux opens with…

  1. Turn 14,407 vs 3,465 HP
  2. Turn 24,900 vs 3,465 HP
  3. Turn 3Most likely roll4,900 vs 2,948 HP
  4. Turn 44,900 vs 0 HP

Coelocephalus wins with 4,900 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Coelocephalus is higher level or boosted, this win only gets safer; if Ankylos Lux is, it can turn the result, so check both builds first.

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All 62 creatures that can beat Ankylos Lux

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 32 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Ankylos Lux in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.