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Ankylos Lux
ApexResilientSuperhybrid

Ankylos Lux

Glowing spines decorate the cranium, spine and tail of the armored Ankylos lux. At night, congregations of these creatures have been observed using their bioluminescent tails to draw complex patterns in the air. More study is required to understand what these displays could signal.

Build your creature

Health
4,500
Damage
1,300
Speed
110
Armor
35%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Ankylos Lux reactive Unlocks at enhancement 5

At the end of the turn, if this creature's shield was destroyed.

Self. heal 15% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,3001,950
Speed110150
Armor35%35%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,7251,365
28150150,0004,9611,433
29200200,0005,2091,504
30250250,0005,4691,580
31400250,0005,7151,651
32400250,0005,9401,716
33400250,0006,1651,781
34400250,0006,4121,852
35400250,0006,7501,950
Level 26HP 4,500DMG 1,300SPD 110

Move set

Active moves at a glance. Select a name for full details.

Lv 26+Delay 0Cooldown 0

All allies. increase Speed by 10% for 2 turns, 2 attacks.

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase.

Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 1x.

active · Move 2

Hostile Glow

Base / secureLv 26+Delay 0Cooldown 2Priority

Self. cleanse all negative effects.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lowest HP opponent. attack 1.5x.

All allies. shield 50% for 2 turns, 4 attacks.

Self. heal 1x damage.

threatenedLv 26+Delay 0Cooldown 2

HP 50%

Self. cleanse damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lowest HP opponent. attack 1.5x.

All allies. shield 50% for 2 turns, 2 attacks.

Self. taunt for 2 turns.

Variant details →
Base / secureLv 26+Delay 1Cooldown 3Priority

Highest damage opponent. attack 1x.

Random opponent. stun 75% chance for 1 turn.

Self. taunt for 2 turns; shield 50% for 2 turns, 4 attacks.

threatenedLv 26+Delay 1Cooldown 3Priority

HP 50%

Highest damage opponent. attack 1x; stun 66% chance for 1 turn.

Self. taunt for 2 turns; shield 100% for 2 turns, 4 attacks.

Variant details →
Lv 26+Delay 1Cooldown 2

Self. cleanse damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase; destroy shields.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Self. swap out; shield 50% for 1 turn, 2 attacks.

Counter, swap & passive abilities 6
?
Lv 26+Delay 0Cooldown 0

All allies. increase Damage by 15% for 1 turn, 1 attack.

Self. cleanse damage reduction; heal 0.5x damage.

Attacker. destroy shields; bypass dodge, attack 1x.

Lv 26+Delay 0Cooldown 0

Highest damage opponent. stun 33.4% chance for 1 turn.

Self. shield 100% for 1 turn, 2 attacks; cannot swap for 2 turns.

Lv 26+Delay 0Cooldown 0

HP 50%

Highest damage opponent. stun 100% chance for 1 turn.

Self. shield 50% for 1 turn, 2 attacks; cannot swap for 2 turns.

Lv 26+Delay 0Cooldown 0

Self. shield 100% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ankylos Lux’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot