Glowing spines decorate the cranium, spine and tail of the armored Ankylos lux. At night, congregations of these creatures have been observed using their bioluminescent tails to draw complex patterns in the air. More study is required to understand what these displays could signal.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
Stat boosts
26 left · 0 / 26 tiers used
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,500
6,750
Damage
1,300
1,950
Speed
110
150
Armor
35%
35%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Evolution & creation costs
From creation to level 260 DNA0 coins
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
27
100
120,000
4,725
1,365
28
150
150,000
4,961
1,433
29
200
200,000
5,209
1,504
30
250
250,000
5,469
1,580
31
400
250,000
5,715
1,651
32
400
250,000
5,940
1,716
33
400
250,000
6,165
1,781
34
400
250,000
6,412
1,852
35
400
250,000
6,750
1,950
Level 26HP 4,500DMG 1,300SPD 110
Move set
Active moves at a glance. Select a name for full details.
Find up to five dinosaurs with a move sequence that covers Ankylos Lux’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.