Shielded Ferocity
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 4 attacks.

This predatory hadrosaurid hybrid uses the auditory signalling of its crest to deceive other hadrosaur species, drawing them into its hunting range!
Enhancements unlock at level 30.
At the end of the turn, if this creature has increased damage.
Self. heal 15% of max HP.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,600 | 6,900 | |
| Damage | 1,200 | 1,800 | |
| Speed | 112 | 152 | |
| Armor | 25% | 25% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,830 | 1,260 |
| 28 | 150 | 150,000 | 5,071 | 1,323 |
| 29 | 200 | 200,000 | 5,324 | 1,389 |
| 30 | 250 | 250,000 | 5,591 | 1,458 |
| 31 | 400 | 250,000 | 5,842 | 1,524 |
| 32 | 400 | 250,000 | 6,072 | 1,584 |
| 33 | 400 | 250,000 | 6,302 | 1,644 |
| 34 | 400 | 250,000 | 6,555 | 1,710 |
| 35 | 400 | 250,000 | 6,900 | 1,800 |
Active moves at a glance. Select a name for full details.
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 4 attacks.
All opponents. attack 1.75x; reduce Speed by 50% for 2 turns, 4 attacks.
Highest damage opponent. stun 50% chance for 1 turn.
All allies. heal 50% of max HP; cleanse all negative effects.
Self. increase Speed by 50% for 2 turns, 4 attacks; shield 75% for 2 turns, 2 attacks.
Fastest opponent. vulnerable 50% for 2 turns, 2 attacks; remove dodge.
Most positive effects opponent. remove cloak.
Self. cleanse damage reduction.
Highest damage opponent. destroy shields.
Fastest opponent. attack 2x.
Self. increase Armor by 25% for 2 turns, 4 attacks.
Self. increase Damage by 25% for 2 turns.
Attacker. bypass armor, bypass dodge, attack 1x.
Self. heal 100% of max HP; cleanse all negative effects.
Lowest HP opponent. reduce Speed by 50% for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Concatoloch’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot