Shielded Heavy Strike
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.

Like its hybrid ancestor, the scaly Smilonemys, this Apex predator uses the stony texture of its back to camouflage itself within rock formations. Some specialists believe Indonemys may also be able to disguise its heat signature, further confusing prey!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,800 | 7,200 | |
| Damage | 1,650 | 2,475 | |
| Speed | 119 | 159 | |
| Armor | 30% | 30% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 300 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,040 | 1,732 |
| 28 | 150 | 150,000 | 5,292 | 1,819 |
| 29 | 200 | 200,000 | 5,556 | 1,910 |
| 30 | 250 | 250,000 | 5,834 | 2,005 |
| 31 | 400 | 250,000 | 6,096 | 2,095 |
| 32 | 400 | 250,000 | 6,336 | 2,178 |
| 33 | 400 | 250,000 | 6,576 | 2,260 |
| 34 | 400 | 250,000 | 6,840 | 2,351 |
| 35 | 400 | 250,000 | 7,200 | 2,475 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.
Lowest HP opponent. destroy shields; bypass armor, attack 1.5x, devour heal 60% over 2 turns; remove taunt.
Self. cleanse vulnerability.
Highest HP opponent. destroy shields.
Highest damage opponent. bypass armor, attack 2x; reduce Damage by 50% for 2 turns, 4 attacks.
Self. swap out.
Self. cleanse all negative effects; cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.
Fastest opponent. reduce Speed by 50% for 2 turns.
Self. cleanse all negative effects; cloak: 75% chance to dodge 66.67%, next attack 3x for 2 turns; increase Crit Chance by 100% for 2 turns, 1 attack.
Fastest opponent. reduce Speed by 50% for 2 turns.
Variant details →Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 25% for 3 turns, 2 attacks.
Highest damage opponent. stun 100% chance for 1 turn.
Self. cannot swap for 2 turns.
HP ≤ 50%
Highest damage opponent. stun 33.4% chance for 1 turn.
Self. cannot swap for 2 turns.
Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 50% for 3 turns, 2 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Indonemys’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot