Build options
Compare KentrorexCreate a custom version

Your build

Health
5,000
Damage
1,750
Speed
114
Armor
0%
Crit chance
20%
Crit damage
1.3×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
50%
Swap prevention
50%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Kentrorex reactive Unlocks at enhancement 5

At the end of the turn, if the opponent has vulnerability.

Self. increase Damage by 25% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Priority.

Target Self. Cleanse. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks. Increase Crit Chance 50% for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Fierce Critical Impact move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Remove Taunt. Attack , always critical, bypassing Armor.

Cooldown: 2.

Target Self. Cleanse Damage reduction.

Target lowest current HP ally. Heal 3,500. Cleanse.

Target Self. Increase Speed 30% for 2 turns.

Cooldown: 2.

Target highest HP opponent. Remove all positive effects. Vulnerable 50% for 2 turns, 4 attacks. Attack , 2 hits, bypassing Armor.

Delay: 1. Cooldown: 2.

Lesser Wounding Counter move icon from Jurassic World Alive

Target attacker. Damage over time 20% per turn for 1 turn. Vulnerable 50% for 2 turns, 4 attacks.

Swap in Afflicting Invincibility move icon from Jurassic World Alive

Target highest HP opponent. Reduce all resistance 50% for 2 turns, 4 attacks.

Target Self. Shield 100% for 1 turn, 4 attacks. Taunt 1 turn. Lockdown 2 turns.

Target escaping opponent. Reduce all resistance 50% for 1 turn. Prevent swap 1 turn.

Target highest HP opponent. Stun 100% chance for 1 turn. Attack , bypassing Armor.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,0007,500
Damage1,7502,625
Speed114154
Armor0%0%
Crit chance20%20%
Crit damage1.3×1.3×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,2501,837
28150150,0005,5121,929
29200200,0005,7882,025
30250250,0006,0772,127
31400250,0006,3502,222
32400250,0006,6002,310
33400250,0006,8502,397
34400250,0007,1252,493
35400250,0007,5002,625
26 left
HP 5,000DMG 1,750SPD 114
Simulated battles · Level 26 vs 26 · No boosts

How to beat Kentrorex: counters that win

Battle level
16 of 494 beat it465 it beats

To beat Kentrorex, bring Shantrospinos, the best Apex counter. Use Evasive Wounding Charge, then Killer Instinct to win with about 100% HP left. Overall best: Pantherator (Unique). Kentrorex: Pantherator, Shantrospinos and Aquilotae beat it at level 26 (Indochicyon and Herranotor win on good rolls), and it beats 465 of 494 creatures.

How to beat Kentrorex with Shantrospinos, move by move

  • If Kentrorex opens with Critical Evasive Strike: Evasive Wounding Charge, then Killer Instinct. Wins with 100% HP left.
  • If Kentrorex opens with Fierce Critical Impact: Evasive Wounding Charge, then Killer Instinct. Wins with 100% HP left.
  • If Kentrorex opens with Vitalize: Evasive Wounding Charge, then Killer Instinct. Wins with 100% HP left.

Each fight is played out move by move. Kentrorex sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Kentrorex, an Apex creature in Jurassic World Alive
Kentrorex
5,000 / 5,000 HP

If Kentrorex opens with…

  1. Turn 14,800 vs 3,000 HP
    • Shantrospinos uses Evasive Wounding ChargePriorityStuns
    • Kentrorex picks Critical Evasive Strike, but Shantrospinos acts first with priority and stuns it with Evasive Wounding Charge, so Critical Evasive Strike never happens.
    • Kentrorex takes 2,000 damage over time
  2. Turn 24,800 vs 0 HP

Shantrospinos wins with 4,800 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantrospinos is higher level or boosted, this win only gets safer; if Kentrorex is, it can turn the result, so check both builds first.

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All 16 creatures that can beat Kentrorex

Showing 11 of 11 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Kentrorex in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.