Ferocious Shielded Heal
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.

Improving on the ambush tactics of its hybrid ancestor Becklespinax, the Becklejara is known to 'play possum'-- feigning weakness in order to lure prey close before attacking!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,700 | 7,050 | |
| Damage | 1,450 | 2,175 | |
| Speed | 125 | 165 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.5× | 1.5× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 300 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,935 | 1,522 |
| 28 | 150 | 150,000 | 5,181 | 1,598 |
| 29 | 200 | 200,000 | 5,440 | 1,678 |
| 30 | 250 | 250,000 | 5,712 | 1,762 |
| 31 | 400 | 250,000 | 5,969 | 1,841 |
| 32 | 400 | 250,000 | 6,204 | 1,914 |
| 33 | 400 | 250,000 | 6,439 | 1,986 |
| 34 | 400 | 250,000 | 6,697 | 2,066 |
| 35 | 400 | 250,000 | 7,050 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.
Self. 100% chance to dodge 67% of damage for 2 turns, 4 attacks; increase Damage by 25% for 2 turns, 4 attacks.
Highest damage opponent. bypass dodge, attack 1.5x.
HP ≤ 50%
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 100% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.
Self. increase Armor by 50% for 2 turns, 4 attacks.
Variant details →Highest damage opponent. destroy shields; bypass dodge, attack 1.75x, devour heal 40% over 3 turns; reduce all resistance by 50% for 2 turns, 4 attacks.
Lowest HP opponent. reduce Healing by 50% for 2 turns, 4 attacks.
Highest HP opponent. damage over time 20% per turn for 3 turns.
Highest damage opponent. prevent swap for 1 turn.
Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 50% for 2 turns, 4 attacks.
All opponents. bypass armor, bypass dodge, attack 2x.
Self. increase Crit Chance by 25% for 2 turns, 4 attacks.
Attacker. bypass armor, attack 0.5x; reduce Damage by 50% for 2 turns, 4 attacks; reduce Healing by 25% for 2 turns.
Self. shield 50% for 1 turn, 2 attacks.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Self. cannot swap for 2 turns.
Attacker. reduce all resistance by 100% for 1 turn, 2 attacks; prevent swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Becklejara’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot