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Gryganyth
ApexFierceSuperhybrid

Gryganyth

The crocodile-headed Gryganyth uses a semi-aquatic hunting style. It uses its powerful neck muscles to clamp on and drag its prey into shallow waters where they're more immobilized!

Build your creature

Health
5,200
Damage
1,750
Speed
123
Armor
10%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Gryganyth reactive Unlocks at enhancement 5

After each action phase, if this creature has increased damage.

Self. increase Speed by 20% for 2 turns; increase Armor by 10% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (123 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,2007,800
Damage1,7502,625
Speed123163
Armor10%10%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,4601,837
28150150,0005,7331,929
29200200,0006,0192,025
30250250,0006,3202,127
31400250,0006,6042,222
32400250,0006,8642,310
33400250,0007,1242,397
34400250,0007,4102,493
35400250,0007,8002,625
Level 26HP 5,200DMG 1,750SPD 123

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Healing Fierce Strike

Lv 26+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

Self. heal 0.5x damage.

?
active · Move 2

Skewer

Lv 26+Delay 0Cooldown 2

All opponents. bypass armor, attack 1.5x.

Highest damage opponent. stun 100% chance for 1 turn.

Attacker. prevent swap for 1 turn.

active · Move 3

Fierce Devouring Rampage

Lv 26+Delay 1Cooldown 1

Lowest HP opponent. destroy shields; bypass armor, attack 2x, devour heal 60% over 4 turns; remove taunt.

Self. cleanse vulnerability.

active · Move 4

Maximum Ferocity

Lv 26+Delay 0Cooldown 2Priority

Self. increase Damage by 75% for 2 turns, 4 attacks; shield 50% for 2 turns, 2 attacks.

Highest HP opponent. damage over time 40% per turn for 2 turns.

Self. cleanse damage reduction; heal 1.5x damage.

Counter, swap & passive abilities 5
Lv 26+Delay 0Cooldown 0

Attacker. destroy shields.

Highest HP opponent. bypass armor, deal 33.41% of max HP as damage (rend).

Lv 26+Delay 0Cooldown 0

Highest damage opponent. stun 100% chance for 1 turn.

Self. heal 100% of max HP.

Highest damage opponent. heal 100% of max HP.

Self. increase Speed by 10% for 2 turns; increase Crit Chance by 20% for 2 turns, 2 attacks; cannot swap for 2 turns.

Attacker. prevent swap for 2 turns.

?
Lv 26+Delay 0Cooldown 0

Self. increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Gryganyth’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot