Healing Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Self. heal 0.5x damage.

The crocodile-headed Gryganyth uses a semi-aquatic hunting style. It uses its powerful neck muscles to clamp on and drag its prey into shallow waters where they're more immobilized!
Enhancements unlock at level 30.
After each action phase, if this creature has increased damage.
Self. increase Speed by 20% for 2 turns; increase Armor by 10% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (123 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,200 | 7,800 | |
| Damage | 1,750 | 2,625 | |
| Speed | 123 | 163 | |
| Armor | 10% | 10% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,460 | 1,837 |
| 28 | 150 | 150,000 | 5,733 | 1,929 |
| 29 | 200 | 200,000 | 6,019 | 2,025 |
| 30 | 250 | 250,000 | 6,320 | 2,127 |
| 31 | 400 | 250,000 | 6,604 | 2,222 |
| 32 | 400 | 250,000 | 6,864 | 2,310 |
| 33 | 400 | 250,000 | 7,124 | 2,397 |
| 34 | 400 | 250,000 | 7,410 | 2,493 |
| 35 | 400 | 250,000 | 7,800 | 2,625 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Self. heal 0.5x damage.
All opponents. bypass armor, attack 1.5x.
Highest damage opponent. stun 100% chance for 1 turn.
Attacker. prevent swap for 1 turn.
Lowest HP opponent. destroy shields; bypass armor, attack 2x, devour heal 60% over 4 turns; remove taunt.
Self. cleanse vulnerability.
Self. increase Damage by 75% for 2 turns, 4 attacks; shield 50% for 2 turns, 2 attacks.
Highest HP opponent. damage over time 40% per turn for 2 turns.
Self. cleanse damage reduction; heal 1.5x damage.
Attacker. destroy shields.
Highest HP opponent. bypass armor, deal 33.41% of max HP as damage (rend).
Highest damage opponent. stun 100% chance for 1 turn.
Self. heal 100% of max HP.
Highest damage opponent. heal 100% of max HP.
Self. increase Speed by 10% for 2 turns; increase Crit Chance by 20% for 2 turns, 2 attacks; cannot swap for 2 turns.
Attacker. prevent swap for 2 turns.
Self. increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Gryganyth’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot