Alert Surge
Lowest HP opponent. always crit, attack 1x.
HP ≤ 33%
Lowest HP opponent. attack 1x.
Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
Variant details →
The Compsovenator species heavily depends on coordinated attacks for its survival. Although individually they may seem frail, when acting collectively, they exhibit a remarkable strength that enables them to overwhelm dinosaurs much larger than themselves!
Enhancements unlock at level 30.
At the end of the turn, if this creature has increased speed.
Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,900 | 5,850 | |
| Damage | 1,500 | 2,250 | |
| Speed | 130 | 170 | |
| Armor | 0% | 0% | |
| Crit chance | 35% | 35% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,095 | 1,575 |
| 28 | 150 | 150,000 | 4,299 | 1,653 |
| 29 | 200 | 200,000 | 4,514 | 1,736 |
| 30 | 250 | 250,000 | 4,740 | 1,823 |
| 31 | 400 | 250,000 | 4,953 | 1,905 |
| 32 | 400 | 250,000 | 5,148 | 1,980 |
| 33 | 400 | 250,000 | 5,343 | 2,055 |
| 34 | 400 | 250,000 | 5,557 | 2,137 |
| 35 | 400 | 250,000 | 5,850 | 2,250 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. always crit, attack 1x.
HP ≤ 33%
Lowest HP opponent. attack 1x.
Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
Variant details →Lowest HP opponent. remove all effects; remove taunt; reduce Damage by 50% for 1 turn, 2 attacks; attack 1.5x.
HP ≤ 33%
Lowest HP opponent. destroy shields; remove taunt.
Self. heal 33.33% of max HP.
Lowest HP opponent. bypass armor, attack 1.5x.
Variant details →Lowest HP opponent. attack 2x.
Self. swap out.
Self. cleanse all negative effects; increase Speed by 20% for 2 turns, 4 attacks; 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x; reduce Healing by 50% for 2 turns.
Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
Highest damage opponent. reduce Damage by 50% for 1 turn, 1 attack.
Self. heal 33.33% of max HP; cannot swap for 2 turns.
Self. 100% chance to dodge 67% of damage for 2 turns, 4 attacks.
HP ≤ 66%
Self. heal 33.33% of max HP; 100% chance to dodge 67% of damage for 2 turns, 4 attacks.
Find up to five dinosaurs with a move sequence that covers Compsovenator’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot