← All creatures
Compsovenator
ApexCunning + FierceSuperhybrid

Compsovenator

The Compsovenator species heavily depends on coordinated attacks for its survival. Although individually they may seem frail, when acting collectively, they exhibit a remarkable strength that enables them to overwhelm dinosaurs much larger than themselves!

Build your creature

Health
3,900
Damage
1,500
Speed
130
Armor
0%
Crit chance
35%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Compsovenator reactive Unlocks at enhancement 5

At the end of the turn, if this creature has increased speed.

Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,5002,250
Speed130170
Armor0%0%
Crit chance35%35%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,0951,575
28150150,0004,2991,653
29200200,0004,5141,736
30250250,0004,7401,823
31400250,0004,9531,905
32400250,0005,1481,980
33400250,0005,3432,055
34400250,0005,5572,137
35400250,0005,8502,250
Level 26HP 3,900DMG 1,500SPD 130

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Alert Surge

Base / secureLv 26+Delay 0Cooldown 0Priority

Lowest HP opponent. always crit, attack 1x.

threatenedLv 26+Delay 0Cooldown 0Priority

HP 33%

Lowest HP opponent. attack 1x.

Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.

Variant details →
Base / secureLv 26+Delay 0Cooldown 2

Lowest HP opponent. remove all effects; remove taunt; reduce Damage by 50% for 1 turn, 2 attacks; attack 1.5x.

threatenedLv 26+Delay 0Cooldown 2

HP 33%

Lowest HP opponent. destroy shields; remove taunt.

Self. heal 33.33% of max HP.

Lowest HP opponent. bypass armor, attack 1.5x.

Variant details →
active · Move 3

Instant Rampage and Run

Lv 26+Delay 1Cooldown 2Priority

Lowest HP opponent. attack 2x.

Self. swap out.

active · Move 4

Blighted Pounce

Lv 26+Delay 0Cooldown 2

Self. cleanse all negative effects; increase Speed by 20% for 2 turns, 4 attacks; 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x; reduce Healing by 50% for 2 turns.

Self. cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.

Counter, swap & passive abilities 4
Lv 26+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 1 attack.

Self. heal 33.33% of max HP; cannot swap for 2 turns.

Lv 26+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 2 turns, 4 attacks.

Lv 26+Delay 0Cooldown 0

HP 66%

Self. heal 33.33% of max HP; 100% chance to dodge 67% of damage for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Compsovenator’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot