Gorgotrebax, an Apex Cunning creature in Jurassic World Alive
ApexCunningNon-hybrid

Gorgotrebax

The temperature drops 10 degrees whenever this blood-chilling Apex makes an appearance on the Map. Gorgotrebax is a dominant and combative carnivore. Other creatures are wise to refrain from entering its territory alone.

Build options
Compare GorgotrebaxCreate a custom version

Your build

Health
4,800
Damage
1,600
Speed
113
Armor
5%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
75%
Damage reduction
Immune
Rend
75%
Speed reduction
0%
Stun
Immune
Swap prevention
75%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Gorgotrebax reactive Unlocks at enhancement 5

At the end of the turn, if the opponent has reduced damage.

Most positive effects opponent. reduce all resistance by 25% for 2 turns, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Group Accelerate Cunning Strike move icon from Jurassic World Alive

Target all allies. Increase Speed 10% for 2 turns, 2 attacks.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Remove Damage increase. Remove Crit increase.

Target lowest HP opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

Cautious Impact move icon from Jurassic World Alive

Target Self. Increase Speed 10% for 1 turn. Dodge 75% chance, 67% of damage, for 1 turn, 1 attack.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack , bypassing Dodge.

Cooldown: 1.

Target most positive effects opponent. Remove all positive effects. Attack .

Cooldown: 2.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Target most positive effects opponent. Remove all positive effects.

Target highest damage opponent. Attack .

Cooldown: 1.

Target all opponents. Reduce Damage 50% for 2 turns, 4 attacks. Reduce Speed 50% for 2 turns, 4 attacks. Attack , bypassing Absorb.

Cooldown: 2.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Priority.

Target all opponents. Reduce Damage 100% for 1 turn, 2 attacks. Reduce Speed 50% for 2 turns, 4 attacks. Attack , bypassing Absorb.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (113 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,6002,400
Speed113153
Armor5%5%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,0401,679
28150150,0005,2921,764
29200200,0005,5561,852
30250250,0005,8341,944
31400250,0006,0962,032
32400250,0006,3362,112
33400250,0006,5762,192
34400250,0006,8402,280
35400250,0007,2002,400
26 left
HP 4,800DMG 1,600SPD 113
Simulated battles · Level 26 vs 26 · No boosts

How to beat Gorgotrebax: counters that win

Battle level
133 of 494 beat it334 it beats

To beat Gorgotrebax, bring Shantrospinos, the best Apex counter. Use Killer Instinct, then Defensive Rampage to win with about 100% HP left. Overall best: Aquiraptor (Unique). Gorgotrebax: Aquiraptor, Shantrospinos and Sah Panthera beat it at level 26, and it beats 334 of 494 creatures.

How to beat Gorgotrebax with Shantrospinos, move by move

  • If Gorgotrebax opens with Group Accelerate Cunning Strike: Killer Instinct, then Defensive Rampage. Wins with 100% HP left.
  • If Gorgotrebax opens with Cautious Impact: Killer Instinct, then Defensive Rampage. Wins with 100% HP left.
  • If Gorgotrebax opens with Revenge Nullifying Rampage: Killer Instinct, then Defensive Rampage. Wins with 100% HP left.
  • If Gorgotrebax opens with Revenge Group Disabling Impact: Killer Instinct, then Defensive Rampage. Wins with 100% HP left.

Each fight is played out move by move. Gorgotrebax sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Gorgotrebax, an Apex creature in Jurassic World Alive
Gorgotrebax
4,800 / 4,800 HP

If Gorgotrebax opens with…

  1. Turn 13,540 vs 2,310 HP
  2. Turn 24,800 vs 0 HP

Shantrospinos wins with 4,800 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantrospinos is higher level or boosted, this win only gets safer; if Gorgotrebax is, it can turn the result, so check both builds first.

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All 133 creatures that can beat Gorgotrebax

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 46 Apex

Gorgotrebax beats 334 creatures

Showing 5 of 5 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Gorgotrebax in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.