Target Self.
Cleanse Damage reduction.
Cleanse Crit reduction.
Increase Damage 25% for 2 turns, 4 attacks.
Increase Crit Chance 25% for 2 turns, 4 attacks.
How to beat Becklophosaurus: counters that win
To beat Becklophosaurus, bring Pelorosuchus, the best Legendary counter. Use Intimidating Wounding Impact, then Shielded Heavy Strike, then Devouring Revenge to win with about 51% HP left. Overall best: Indolycan (Apex). Becklophosaurus: Indolycan, Indoraptor Mattel and Proto Lux beat it at level 26, and it beats 343 of 494 creatures.
How to beat Becklophosaurus with Pelorosuchus, move by move
- If Becklophosaurus opens with Cleansing Formation: Intimidating Wounding Impact, then Shielded Heavy Strike, then Devouring Revenge. Wins with 51% HP left.
- If Becklophosaurus opens with Precise Fierce Impact: Intimidating Wounding Impact, then Devouring Revenge. Wins with 71% HP left.
- If Becklophosaurus opens with Alert Devouring Impact: Intimidating Wounding Impact, then Devouring Revenge. Wins with 71% HP left.
Each fight is played out move by move. Becklophosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.

If Becklophosaurus opens with…
- Turn 14,002 vs 1,823 HP
- Becklophosaurus uses Cleansing Formation
- Pelorosuchus uses Intimidating Wounding Impact1,852 damage
- Becklophosaurus counters with Defensive Counter Strike698 damage
- Becklophosaurus takes 525 damage over time
- Turn 21,952 vs 458 HP
- Pelorosuchus uses Shielded Heavy Strike686 damage
- Becklophosaurus uses Precise Fierce Impact3,225 damage
- Pelorosuchus counters with Resounding Aggression154 damage
- Becklophosaurus takes 525 damage over time
- Turn 32,420 vs 0 HP
- Pelorosuchus uses Devouring RevengePriority3,511 damage
- Pelorosuchus recovers 468 HP
Pelorosuchus wins with 2,420 HP left (51%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Pelorosuchus is higher level or boosted, this win only gets safer; if Becklophosaurus is, it can turn the result, so check both builds first.
All 131 creatures that can beat Becklophosaurus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Becklophosaurus beats 343 creatures
CarbotoceratopsLegendaryWins100% HP left
CoelhaastLegendaryWins100% HP left
PteraquetzalLegendaryWins99% HP left
OvilophomolochLegendaryWins98% HP left
ConcakuisaurusLegendaryWins91% HP left
AnkylomolochLegendaryWins89% HP left
GraciliraptorLegendaryWins87% HP left
AlloraptorLegendaryWins87% HP left
TsintamothLegendaryWins81% HP left
RajakylosaurusLegendaryWins80% HP left
PoukaideiLegendaryWins79% HP left
ScutophicyonLegendaryWins79% HP left
MonkeydactylLegendaryWins79% HP left
ArctalcesLegendaryWins78% HP left
DodoceviaLegendaryWins78% HP left
TarbognathusLegendaryWins77% HP left
TryostronixLegendaryWins77% HP left
TragodistisLegendaryWins76% HP left
GigaspikasaurLegendaryWins76% HP left
StegodeusLegendaryWins76% HP left
MonolometrodonLegendaryWins75% HP left
MegistocurusLegendaryWins75% HP left
MonostegotopsLegendaryWins75% HP left
MegalosuchusLegendaryWins75% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Becklophosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.




