Build options
Compare BecklophosaurusCreate a custom version

Your build

Health
4,200
Damage
1,600
Speed
118
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
50%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
Immune
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Cleansing Formation move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction. Cleanse Crit reduction. Increase Damage 25% for 2 turns, 4 attacks. Increase Crit Chance 25% for 2 turns, 4 attacks.

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Remove Taunt. Destroy shields. Attack , bypassing Armor, Dodge.

Cooldown: 1.

Alert Devouring Impact move icon from Jurassic World Alive

50% HP or less

Priority.

Target Self. Cleanse Vulnerability. Heal 2,400.

Target all opponents. Remove Taunt.

Target fastest opponent. Attack , bypassing Armor, Dodge.

Cooldown: 2.

Above 50% HPDetails of the Above 50% HP form

Priority.

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Remove Taunt. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 3 turns.

Cooldown: 2.

Precise Cunning Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack , bypassing Dodge.

Delay: 1. Cooldown: 1.

Target Self. Shield 50% for 2 turns, 4 attacks. Increase Speed 25% for 2 turns, 4 attacks.

Target attacker. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,6002,400
Speed118158
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,7071,031
1815020,0002,8421,082
1920030,0002,9841,137
2025040,0003,1341,193
2130050,0003,2901,253
2235060,0003,4551,316
2340070,0003,6271,382
2450080,0003,8091,451
2575090,0004,0001,523
261,000100,0004,2001,600
271,250120,0004,4101,679
281,500150,0004,6301,764
292,000200,0004,8611,852
302,500250,0005,1051,944
313,000250,0005,3342,032
323,000250,0005,5442,112
333,000250,0005,7542,192
343,000250,0005,9852,280
353,000250,0006,3002,400
26 left
HP 4,200DMG 1,600SPD 118
Simulated battles · Level 26 vs 26 · No boosts

How to beat Becklophosaurus: counters that win

Battle level
131 of 494 beat it343 it beats

To beat Becklophosaurus, bring Pelorosuchus, the best Legendary counter. Use Intimidating Wounding Impact, then Shielded Heavy Strike, then Devouring Revenge to win with about 51% HP left. Overall best: Indolycan (Apex). Becklophosaurus: Indolycan, Indoraptor Mattel and Proto Lux beat it at level 26, and it beats 343 of 494 creatures.

How to beat Becklophosaurus with Pelorosuchus, move by move

  • If Becklophosaurus opens with Cleansing Formation: Intimidating Wounding Impact, then Shielded Heavy Strike, then Devouring Revenge. Wins with 51% HP left.
  • If Becklophosaurus opens with Precise Fierce Impact: Intimidating Wounding Impact, then Devouring Revenge. Wins with 71% HP left.
  • If Becklophosaurus opens with Alert Devouring Impact: Intimidating Wounding Impact, then Devouring Revenge. Wins with 71% HP left.

Each fight is played out move by move. Becklophosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,700 / 4,700 HP
VSReady
Becklophosaurus, a Legendary creature in Jurassic World Alive
Becklophosaurus
4,200 / 4,200 HP

If Becklophosaurus opens with…

  1. Turn 14,002 vs 1,823 HP
  2. Turn 21,952 vs 458 HP
  3. Turn 32,420 vs 0 HP

Pelorosuchus wins with 2,420 HP left (51%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Pelorosuchus is higher level or boosted, this win only gets safer; if Becklophosaurus is, it can turn the result, so check both builds first.

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All 131 creatures that can beat Becklophosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 23 of 23 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Becklophosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.