Build options
Compare OvinnonyxCreate a custom version

Your build

Health
4,350
Damage
1,600
Speed
131
Armor
0%
Crit chance
25%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
Immune
Damage reduction
0%
Rend
50%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Ovinnonyx reactive Unlocks at enhancement 5

At the end of the turn, after dealing a critical hit.

Self. heal 1x damage.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Instant Fierce Strike move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Target all opponents. Reduce all resistance 50% for 2 turns, 4 attacks. Remove all positive effects. Attack , bypassing Absorb.

Cooldown: 2.

Target Self. Dodge 100% chance, 67% of damage, for 2 turns, 4 attacks. Cleanse Vulnerability.

Target lowest HP opponent. Remove Dodge. Remove Cloak. Reduce Damage 50% for 2 turns, 4 attacks. Attack , bypassing Armor.

Cooldown: 2.

Target lowest HP opponent. Remove Cloak.

Target most positive effects opponent. Remove Dodge.

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Rend 75% max HP, bypassing Armor.

Cooldown: 2.

Counter Hemorrhage

Counter-attack

Target Self. Increase Speed 30% for 1 turn.

Target attacker. Reduce Healing 25% for 2 turns.

Target highest HP opponent. Damage over time 25% per turn for 2 turns.

Target Self. Dodge 75% chance, 67% of damage, for 2 turns. Increase Crit Chance 50% for 2 turns.

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,6002,400
Speed131171
Armor0%0%
Crit chance25%25%
Crit damage1.5×1.5×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,5671,679
28150150,0004,7951,764
29200200,0005,0351,852
30250250,0005,2871,944
31400250,0005,5242,032
32400250,0005,7422,112
33400250,0005,9592,192
34400250,0006,1982,280
35400250,0006,5252,400
26 left
HP 4,350DMG 1,600SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Ovinnonyx: counters that win

Battle level
34 of 494 beat it449 it beats

To beat Ovinnonyx, bring Shantrospinos, the best Apex counter. Use Evasive Wounding Charge, then Defensive Rampage to win with about 100% HP left. Ovinnonyx: Shantrospinos, Kentrorex and Indoraptor Mattel beat it at level 26, and it beats 449 of 494 creatures.

How to beat Ovinnonyx with Shantrospinos, move by move

  • If Ovinnonyx opens with Instant Fierce Strike: Evasive Wounding Charge, then Defensive Rampage. Wins with 100% HP left.
  • If Ovinnonyx opens with Nullifying Group Afflicting Impact: Evasive Wounding Charge, then Killer Instinct. Wins with 100% HP left.
  • If Ovinnonyx opens with Evasive Armor Piercing Rampage: Evasive Wounding Charge, then Killer Instinct. Wins with 100% HP left.
  • If Ovinnonyx opens with Rapid Definite Rending Takedown: Evasive Wounding Charge, then Killer Instinct. Wins with 100% HP left.

Each fight is played out move by move. Ovinnonyx sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

4,800 / 4,800 HP
VSReady
Ovinnonyx, an Apex creature in Jurassic World Alive
Ovinnonyx
4,350 / 4,350 HP

If Ovinnonyx opens with…

  1. Turn 13,000 vs 3,480 HP
  2. Turn 24,800 vs 0 HP

Shantrospinos wins with 4,800 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantrospinos is higher level or boosted, this win only gets safer; if Ovinnonyx is, it can turn the result, so check both builds first.

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All 34 creatures that can beat Ovinnonyx

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 23 of 23 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Ovinnonyx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.