Build options
Compare AquignathusCreate a custom version

Your build

Health
4,350
Damage
1,500
Speed
123
Armor
0%
Crit chance
25%
Crit damage
1.35×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
67%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
25%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Aquignathus reactive Unlocks at enhancement 5

At the start of the turn, if this creature has increased speed.

Lowest HP opponent. reduce Healing by 100% for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Cunning Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Destroy shields. Remove Taunt. Attack , bypassing Armor. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Priority.

Target Self. Cleanse. Shield 50% for 2 turns, 4 attacks. Increase Speed 10% for 1 turn. Increase Damage 15% for 2 turns, 2 attacks.

Cooldown: 1.

Alert Resilient Frenzy move icon from Jurassic World Alive

Above 33% HP

Target Self. Cleanse Damage reduction. Increase Speed 15% for 2 turns.

Target lowest HP opponent. Remove Cloak. Remove Dodge.

Target highest damage opponent. Remove Speed increase.

Target lowest HP opponent. Attack , 2 hits, bypassing Armor. Vulnerable 50% for 2 turns, 1 attack.

Delay: 1. Cooldown: 2.

33% HP or lessDetails of the 33% HP or less form

Priority.

Target Self. Cleanse Damage reduction. Heal 50% max HP. Increase Speed 30% for 2 turns.

Target lowest HP opponent. Attack , 2 hits, bypassing Armor, Dodge.

Delay: 1. Cooldown: 2.

Target lowest HP opponent. Destroy shields.

Target slowest opponent. Attack , bypassing Armor, Dodge.

Target fastest opponent. Reduce Speed 25% for 1 turn.

Target Self. Shield 50% for 2 turns, 2 attacks. Swap out.

Cooldown: 1.

Target Self. Increase Crit Chance 50% for 2 turns, 4 attacks.

Target attacker. Reduce Damage 50% for 2 turns, 4 attacks.

Swap in Alert Recovering Dodge move icon from Jurassic World Alive

Above 33% HP

Target highest damage opponent. Remove Damage increase. Remove Crit increase.

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Lockdown 2 turns.

33% HP or lessDetails of the 33% HP or less form

Target highest damage opponent. Remove Damage increase. Remove Crit increase.

Target Self. Heal 67% max HP. Dodge 67% chance, 67% of damage, for 1 turn, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (123 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,5002,250
Speed123163
Armor0%0%
Crit chance25%25%
Crit damage1.35×1.35×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,5671,574
28150150,0004,7951,653
29200200,0005,0351,736
30250250,0005,2871,823
31400250,0005,5241,905
32400250,0005,7421,980
33400250,0005,9592,055
34400250,0006,1982,137
35400250,0006,5252,250
26 left
HP 4,350DMG 1,500SPD 123
Simulated battles · Level 26 vs 26 · No boosts

How to beat Aquignathus: counters that win

Battle level
55 of 494 beat it416 it beats

To beat Aquignathus, bring Indolycan, the best Apex counter. Use Howling Rampage to win with about 100% HP left. Aquignathus: Indolycan, Arctocanis and Eremocanis beat it at level 26, and it beats 416 of 494 creatures.

How to beat Aquignathus with Indolycan, move by move

  • If Aquignathus opens with Cunning Fierce Strike: Howling Rampage. Wins with 100% HP left.
  • If Aquignathus opens with Instant Cleansing Shields: Howling Rampage. Wins with 100% HP left.

Each fight is played out move by move. Aquignathus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Aquignathus, an Apex creature in Jurassic World Alive
Aquignathus
4,350 / 4,350 HP

If Aquignathus opens with…

  1. Turn 14,500 vs 0 HP
    • Indolycan uses Howling RampagePriority4,751 damage
    • Aquignathus picks Cunning Fierce Strike, but Indolycan acts first with priority and knocks it out with Howling Rampage, so Cunning Fierce Strike never happens.

Indolycan wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Indolycan is higher level or boosted, this win only gets safer; if Aquignathus is, it can turn the result, so check both builds first.

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All 55 creatures that can beat Aquignathus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Aquignathus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.