0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,720
7,080
Damage
1,750
2,625
Speed
130
170
Armor
0%
0%
Crit chance
10%
10%
Crit damage
1.25×
1.25×
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Evolution & creation costs
From creation to level 260 DNA0 coins
Creation requires 300 DNA separately. Milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
27
100
120,000
4,956
1,837
28
150
150,000
5,203
1,929
29
200
200,000
5,463
2,025
30
250
250,000
5,737
2,127
31
400
250,000
5,994
2,222
32
400
250,000
6,230
2,310
33
400
250,000
6,466
2,397
34
400
250,000
6,726
2,493
35
400
250,000
7,080
2,625
Level 26HP 4,720DMG 1,750SPD 130
Move set
Active moves at a glance. Select a name for full details.
Self. increase Damage by 50% for 2 turns, 4 attacks; increase Speed by 25% for 2 turns, 4 attacks; 100% chance to dodge 67% of damage for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.
Find up to five dinosaurs with a move sequence that covers Aquilotae’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.