Target Self.
Increase Damage 50% for 2 turns, 2 attacks.
Shield 50% for 1 turn, 2 attacks.
Heal 50% max HP.
Reduce Healing 50% for 3 turns.
How to beat Becklolyth: counters that win
To beat Becklolyth, bring Megamimus, the best Legendary counter. Use Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike to win with about 35% HP left. Overall best: Indolycan (Apex). Becklolyth: Indolycan, Shantrospinos and Proto Lux beat it at level 26, and it beats 365 of 494 creatures.
How to beat Becklolyth with Megamimus, move by move
- If Becklolyth opens with Ferocious Shielded Heal: Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike. Wins with 66% HP left.
- If Becklolyth opens with Group Devouring Impact: Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike. Wins with 35% HP left.
- If Becklolyth opens with Dodging Lockdown Shriek: Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike. Wins with 39% HP left.
Each fight is played out move by move. Becklolyth sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 2 Legendary counters. Every counter is in the full list below.

If Becklolyth opens with…
- Turn 14,300 vs 2,479 HP
- Becklolyth uses Ferocious Shielded Heal
- Megamimus uses Cunning Fierce Strike1,721 damage
- Turn 2Most likely roll3,520 vs 1,485 HP
- Becklolyth uses Dodging Lockdown ShriekPriority875 damage
- Megamimus counters with Devouring Distraction Counter426 damageDodged
- Megamimus uses Cunning Fierce Strike568 damageDodged
- Megamimus recovers 95 HP
- Turn 3Most likely roll3,615 vs 1,967 HP
- Becklolyth uses Ferocious Shielded Heal+1,050 HP
- Megamimus uses Cunning Fierce Strike568 damageDodged
- Megamimus recovers 95 HP
- Turn 4Most likely roll3,615 vs 1,399 HP
- Becklolyth uses Ferocious Shielded Heal
- Megamimus uses Cunning Fierce Strike568 damageDodged
- Turn 52,252 vs 0 HP
- Becklolyth uses Precise Piercing RampagePriority1,750 damage
- Megamimus counters with Devouring Distraction Counter1,290 damage
- Megamimus uses Cunning Fierce Strike1,721 damage
- Megamimus recovers 387 HP
Megamimus wins with 2,252 HP left (52%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Megamimus is higher level or boosted, this win only gets safer; if Becklolyth is, it can turn the result, so check both builds first.
All 54 creatures that can beat Becklolyth
Becklolyth beats 365 creatures
CoelhaastLegendaryWins100% HP left
KeratoporcusLegendaryWins100% HP left
LystrosuchusLegendaryWins100% HP left
PoukaideiLegendaryWins100% HP left
SegnoraptorLegendaryWins100% HP left
DakotanopsLegendaryWins99% HP left
DodoceviaLegendaryWins99% HP left
TryostronixLegendaryWins97% HP left
CarbotoceratopsLegendaryWins96% HP left
MonkeydactylLegendaryWins95% HP left
ArctalcesLegendaryWins95% HP left
AquisaurusLegendaryWins93% HP left
Indoraptor Gen 2LegendaryWins92% HP left
PteraquetzalLegendaryWins91% HP left
DarwezopteryxLegendaryWins89% HP left
DreadactylusLegendaryWins89% HP left
AnkylomolochLegendaryWins89% HP left
SkoolasaurusLegendaryWins88% HP left
DracoceratopsLegendaryWins88% HP left
MonolometrodonLegendaryWins87% HP left
EntelocerosLegendaryWins87% HP left
SinokotaraptorLegendaryWins86% HP left
GraciliraptorLegendaryWins85% HP left
AlloraptorLegendaryWins83% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Becklolyth in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.




