Build options
Compare BecklolythCreate a custom version

Your build

Health
4,200
Damage
1,400
Speed
129
Armor
0%
Crit chance
15%
Crit damage
1.35×

Resistances

Permanent protection · 100% = immune

Crit reduction
50%
Bleed (DoT)
25%
Damage reduction
25%
Rend
0%
Speed reduction
50%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Target Self. Increase Damage 50% for 2 turns, 2 attacks. Shield 50% for 1 turn, 2 attacks. Heal 50% max HP. Reduce Healing 50% for 3 turns.

Priority.

Target Self. Cleanse Vulnerability.

Target fastest opponent. Attack , bypassing Armor, Dodge.

Delay: 1. Cooldown: 1.

Group Devouring Impact move icon from Jurassic World Alive

Target all opponents. Destroy shields. Attack , bypassing Armor, Absorb. Devour heal 60% over 2 turns. Remove Taunt.

Target Self. Cleanse Vulnerability.

Cooldown: 2.

Priority.

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target all opponents. Reduce Healing 25% for 2 turns. Remove Damage increase. Prevent swap 2 turns. Attack , bypassing Dodge, Absorb.

Cooldown: 2.

Counter Infected Bite

Counter-attack

Target Self. Increase Crit Chance 25% for 2 turns, 4 attacks.

Target attacker. Attack , bypassing Armor. Reduce Damage 50% for 2 turns, 4 attacks. Reduce Healing 25% for 2 turns.

Critical Obstruction move icon from Jurassic World Alive

Target Self. Increase Crit Chance 30% for 2 turns, 2 attacks.

Target escaping opponent. Prevent swap 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,4002,100
Speed129169
Armor0%0%
Crit chance15%15%
Crit damage1.35×1.35×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,707902
1815020,0002,842947
1920030,0002,984994
2025040,0003,1341,044
2130050,0003,2901,096
2235060,0003,4551,151
2340070,0003,6271,209
2450080,0003,8091,269
2575090,0004,0001,333
261,000100,0004,2001,400
271,250120,0004,4101,469
281,500150,0004,6301,543
292,000200,0004,8611,620
302,500250,0005,1051,701
313,000250,0005,3341,778
323,000250,0005,5441,848
333,000250,0005,7541,918
343,000250,0005,9851,994
353,000250,0006,3002,100
26 left
HP 4,200DMG 1,400SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Becklolyth: counters that win

Battle level
54 of 494 beat it365 it beats

To beat Becklolyth, bring Megamimus, the best Legendary counter. Use Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike to win with about 35% HP left. Overall best: Indolycan (Apex). Becklolyth: Indolycan, Shantrospinos and Proto Lux beat it at level 26, and it beats 365 of 494 creatures.

How to beat Becklolyth with Megamimus, move by move

  • If Becklolyth opens with Ferocious Shielded Heal: Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike. Wins with 66% HP left.
  • If Becklolyth opens with Group Devouring Impact: Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike. Wins with 35% HP left.
  • If Becklolyth opens with Dodging Lockdown Shriek: Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike, then Cunning Fierce Strike. Wins with 39% HP left.

Each fight is played out move by move. Becklolyth sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 2 Legendary counters. Every counter is in the full list below.

4,300 / 4,300 HP
VSReady
Becklolyth, a Legendary creature in Jurassic World Alive
Becklolyth
4,200 / 4,200 HP

If Becklolyth opens with…

  1. Turn 14,300 vs 2,479 HP
  2. Turn 2Most likely roll3,520 vs 1,485 HP
  3. Turn 3Most likely roll3,615 vs 1,967 HP
  4. Turn 4Most likely roll3,615 vs 1,399 HP
  5. Turn 52,252 vs 0 HP

Megamimus wins with 2,252 HP left (52%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Megamimus is higher level or boosted, this win only gets safer; if Becklolyth is, it can turn the result, so check both builds first.

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All 54 creatures that can beat Becklolyth

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Becklolyth in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.