Ferocious Shielded Heal
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.

Becklolyth’s feathers aren’t just for show—they are a direct reflection of its social rank and development! Hatchlings and juveniles start with dull, sparse feathers, but as they mature, their plumage darkens and develops distinct coloration based on their standing within the group.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,200 | 6,300 | |
| Damage | 1,400 | 2,100 | |
| Speed | 129 | 169 | |
| Armor | 0% | 0% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.35× | 1.35× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 200 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 2,707 | 902 |
| 18 | 150 | 20,000 | 2,842 | 947 |
| 19 | 200 | 30,000 | 2,984 | 994 |
| 20 | 250 | 40,000 | 3,134 | 1,044 |
| 21 | 300 | 50,000 | 3,290 | 1,096 |
| 22 | 350 | 60,000 | 3,455 | 1,151 |
| 23 | 400 | 70,000 | 3,627 | 1,209 |
| 24 | 500 | 80,000 | 3,809 | 1,269 |
| 25 | 750 | 90,000 | 4,000 | 1,333 |
| 26 | 1,000 | 100,000 | 4,200 | 1,400 |
| 27 | 1,250 | 120,000 | 4,410 | 1,470 |
| 28 | 1,500 | 150,000 | 4,630 | 1,543 |
| 29 | 2,000 | 200,000 | 4,861 | 1,620 |
| 30 | 2,500 | 250,000 | 5,105 | 1,701 |
| 31 | 3,000 | 250,000 | 5,334 | 1,778 |
| 32 | 3,000 | 250,000 | 5,544 | 1,848 |
| 33 | 3,000 | 250,000 | 5,754 | 1,918 |
| 34 | 3,000 | 250,000 | 5,985 | 1,995 |
| 35 | 3,000 | 250,000 | 6,300 | 2,100 |
Active moves at a glance. Select a name for full details.
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.
Self. cleanse vulnerability.
Fastest opponent. bypass armor, bypass dodge, attack 2x.
All opponents. destroy shields; bypass armor, attack 1.5x, devour heal 60% over 2 turns; remove taunt.
Self. cleanse vulnerability.
Self. 75% chance to dodge 67% of damage for 2 turns, 4 attacks.
All opponents. reduce Healing by 25% for 2 turns; remove damage increase; prevent swap for 2 turns; bypass dodge, attack 1x.
Self. increase Crit Chance by 25% for 2 turns, 4 attacks.
Attacker. bypass armor, attack 0.5x; reduce Damage by 50% for 2 turns, 4 attacks; reduce Healing by 25% for 2 turns.
Self. increase Crit Chance by 30% for 2 turns, 2 attacks.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Becklolyth’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot