Build options
Compare MagnaraptorCreate a custom version

Your build

Health
4,200
Damage
1,900
Speed
132
Armor
0%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
Immune
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Magnaraptor reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has reduced critical chance.

Self. increase Damage by 15% for 1 turn, 2 attacks; increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Group Fierce Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target all opponents. Destroy shields. Remove Taunt. Attack , bypassing Armor, Absorb.

Target highest damage opponent. Attack , bypassing Dodge. Reduce Damage 100% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 2 turns, 4 attacks.

Cooldown: 1.

Target most positive effects opponent. Remove all positive effects. Reduce Damage 50% for 1 turn, 2 attacks.

Target lowest HP opponent. Attack , always critical, bypassing Armor.

Cooldown: 2.

Flock of One move icon from Jurassic World Alive

Above 50% HP

Priority.

Target Self. Cleanse.

Target all opponents. Reduce Damage 50% for 2 turns, 4 attacks. Destroy shields. Remove Damage increase. Remove Crit increase. Rend 60% max HP, bypassing Armor. Vulnerable 50% for 2 turns, 1 attack.

Delay: 1. Cooldown: 1.

50% HP or lessDetails of the 50% HP or less form

Priority.

Target Self. Cleanse Damage reduction. Heal 1,900. Cleanse.

Target all opponents. Reduce Damage 50% for 2 turns, 4 attacks. Destroy shields. Remove Damage increase. Remove Crit increase. Rend 40% max HP, bypassing Armor.

Cooldown: 2.

Swap in Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Target Self. Lockdown 2 turns.

Invigorating Alert move icon from Jurassic World Alive

Above 50% HP

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 2 attacks. Increase Crit Chance 50% for 2 turns, 4 attacks. Increase Damage 50% for 2 turns, 4 attacks.

50% HP or lessDetails of the 50% HP or less form

Target Self. Dodge 100% chance, 67% of damage, for 2 turns, 2 attacks. Increase Crit Chance 100% for 2 turns, 4 attacks. Increase Damage 25% for 2 turns, 4 attacks. Cleanse Damage reduction. Heal 1,900.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (132 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,9002,850
Speed132172
Armor0%0%
Crit chance25%25%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,4101,994
28150150,0004,6302,094
29200200,0004,8612,199
30250250,0005,1052,309
31400250,0005,3342,413
32400250,0005,5442,508
33400250,0005,7542,603
34400250,0005,9852,707
35400250,0006,3002,850
26 left
HP 4,200DMG 1,900SPD 132
Simulated battles · Level 26 vs 26 · No boosts

How to beat Magnaraptor: counters that win

Battle level
43 of 494 beat it444 it beats

To beat Magnaraptor, bring Indolycan, the best Apex counter. Use Howling Rampage to win with about 100% HP left. Magnaraptor: Indolycan, Becklerizaurus and Arctocanis beat it at level 26, and it beats 444 of 494 creatures.

How to beat Magnaraptor with Indolycan, move by move

  • If Magnaraptor opens with Group Fierce Strike: Howling Rampage. Wins with 100% HP left.
  • If Magnaraptor opens with Dominant Pounce: Howling Rampage. Wins with 100% HP left.
  • If Magnaraptor opens with Magna Impact: Howling Rampage. Wins with 100% HP left.

Each fight is played out move by move. Magnaraptor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Magnaraptor, an Apex creature in Jurassic World Alive
Magnaraptor
4,200 / 4,200 HP

If Magnaraptor opens with…

  1. Turn 14,500 vs 0 HP
    • Indolycan uses Howling RampagePriority4,751 damage
    • Magnaraptor picks Group Fierce Strike, but Indolycan acts first with priority and knocks it out with Howling Rampage, so Group Fierce Strike never happens.

Indolycan wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Indolycan is higher level or boosted, this win only gets safer; if Magnaraptor is, it can turn the result, so check both builds first.

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All 43 creatures that can beat Magnaraptor

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 28 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Magnaraptor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.