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Magnaraptor
ApexCunning + FierceSuperhybrid

Magnaraptor

Dominance displays among Magnaraptor are among the most complex ever observed by specialists. This highly intelligent superhybrid will engage in threat dances for hours against opponents, communicating information not yet understood by science.

Build your creature

Health
4,200
Damage
1,900
Speed
132
Armor
0%
Crit chance
25%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Magnaraptor reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has reduced critical chance.

Self. increase Damage by 15% for 1 turn, 2 attacks; increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (132 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,9002,850
Speed132172
Armor0%0%
Crit chance25%25%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,4101,995
28150150,0004,6302,094
29200200,0004,8612,199
30250250,0005,1052,309
31400250,0005,3342,413
32400250,0005,5442,508
33400250,0005,7542,603
34400250,0005,9852,707
35400250,0006,3002,850
Level 26HP 4,200DMG 1,900SPD 132

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Fierce Strike

Lv 26+Delay 0Cooldown 0

Self. cleanse vulnerability.

All opponents. destroy shields; remove taunt; bypass armor, attack 1x.

active · Move 2

Dominant Pounce

Lv 26+Delay 0Cooldown 1

Highest damage opponent. bypass dodge, attack 2x; reduce Damage by 100% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 2 turns, 4 attacks.

?
active · Move 3

Magna Impact

Lv 26+Delay 0Cooldown 2

Most positive effects opponent. remove all positive effects; reduce Damage by 50% for 1 turn, 2 attacks.

Lowest HP opponent. bypass armor, always crit, attack 1.5x.

active · Move 4

Flock of One

Base / secureLv 26+Delay 1Cooldown 1Priority

Self. cleanse all negative effects.

All opponents. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields; remove damage increase; remove crit increase; bypass armor, deal 60% of max HP as damage (rend); vulnerable 50% for 2 turns, 1 attack.

threatenedLv 26+Delay 0Cooldown 2Priority

HP 50%

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects.

All opponents. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields; remove damage increase; remove crit increase; bypass armor, deal 40% of max HP as damage (rend).

Variant details →
Counter, swap & passive abilities 4
Lv 26+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1.5x.

Self. cannot swap for 2 turns.

Lv 26+Delay 0Cooldown 0

Self. 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks; increase Crit Chance by 50% for 2 turns, 4 attacks; increase Damage by 50% for 2 turns, 4 attacks.

Lv 26+Delay 0Cooldown 0

HP 50%

Self. 100% chance to dodge 67% of damage for 2 turns, 2 attacks; increase Crit Chance by 100% for 2 turns, 4 attacks; increase Damage by 25% for 2 turns, 4 attacks; cleanse damage reduction; heal 1x damage.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Magnaraptor’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot