Group Fierce Strike
Self. cleanse vulnerability.
All opponents. destroy shields; remove taunt; bypass armor, attack 1x.

Dominance displays among Magnaraptor are among the most complex ever observed by specialists. This highly intelligent superhybrid will engage in threat dances for hours against opponents, communicating information not yet understood by science.
Enhancements unlock at level 30.
At the start of the turn, if the opponent has reduced critical chance.
Self. increase Damage by 15% for 1 turn, 2 attacks; increase Speed by 25% for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (132 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,200 | 6,300 | |
| Damage | 1,900 | 2,850 | |
| Speed | 132 | 172 | |
| Armor | 0% | 0% | |
| Crit chance | 25% | 25% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,410 | 1,995 |
| 28 | 150 | 150,000 | 4,630 | 2,094 |
| 29 | 200 | 200,000 | 4,861 | 2,199 |
| 30 | 250 | 250,000 | 5,105 | 2,309 |
| 31 | 400 | 250,000 | 5,334 | 2,413 |
| 32 | 400 | 250,000 | 5,544 | 2,508 |
| 33 | 400 | 250,000 | 5,754 | 2,603 |
| 34 | 400 | 250,000 | 5,985 | 2,707 |
| 35 | 400 | 250,000 | 6,300 | 2,850 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
All opponents. destroy shields; remove taunt; bypass armor, attack 1x.
Highest damage opponent. bypass dodge, attack 2x; reduce Damage by 100% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 2 turns, 4 attacks.
Most positive effects opponent. remove all positive effects; reduce Damage by 50% for 1 turn, 2 attacks.
Lowest HP opponent. bypass armor, always crit, attack 1.5x.
Self. cleanse all negative effects.
All opponents. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields; remove damage increase; remove crit increase; bypass armor, deal 60% of max HP as damage (rend); vulnerable 50% for 2 turns, 1 attack.
HP ≤ 50%
Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects.
All opponents. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields; remove damage increase; remove crit increase; bypass armor, deal 40% of max HP as damage (rend).
Variant details →Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1.5x.
Self. cannot swap for 2 turns.
Self. 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks; increase Crit Chance by 50% for 2 turns, 4 attacks; increase Damage by 50% for 2 turns, 4 attacks.
HP ≤ 50%
Self. 100% chance to dodge 67% of damage for 2 turns, 2 attacks; increase Crit Chance by 100% for 2 turns, 4 attacks; increase Damage by 25% for 2 turns, 4 attacks; cleanse damage reduction; heal 1x damage.
Find up to five dinosaurs with a move sequence that covers Magnaraptor’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot