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Indoraptor Mattel
ApexCunning + FierceNon-hybrid

Indoraptor Mattel

This predator was engineered to be terror incarnate! Its bright yellow stripes seem evolved to taunt its prey, as they will never see it coming. They will only know they have been caught once they really feel its claws and teeth upon them for the last time!

Build your creature

Health
4,400
Damage
1,650
Speed
128
Armor
0%
Crit chance
40%
Crit damage
1.35×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,4006,600
Damage1,6502,475
Speed128168
Armor0%0%
Crit chance40%40%
Crit damage1.35×1.35×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,6201,732
28150150,0004,8511,819
29200200,0005,0931,910
30250250,0005,3482,005
31400250,0005,5882,095
32400250,0005,8082,178
33400250,0006,0282,260
34400250,0006,2702,351
35400250,0006,6002,475
Level 26HP 4,400DMG 1,650SPD 128

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Harrowing Strike

Lv 26+Delay 0Cooldown 0

Lowest HP opponent. destroy shields; bypass dodge, attack 1x.

Highest HP opponent. reduce Armor by 25% for 2 turns, 4 attacks.

Lowest HP opponent. remove damage increase; remove crit increase.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Self. increase Speed by 10% for 2 turns, 4 attacks; 75% chance to dodge 67% of damage for 1 turn, 1 attack.

active · Move 2

Neon Overcharge

Lv 26+Delay 0Cooldown 2

Self. cleanse all negative effects.

Most positive effects opponent. remove all positive effects.

Self. vulnerable 20% for 2 turns, 1 attack.

All allies. increase Damage by 30% for 2 turns, 4 attacks.

Self. increase Armor by 20% for 2 turns, 4 attacks; increase Speed by 50% for 2 turns.

active · Move 3

Cautious Cunning Rampage

Lv 26+Delay 0Cooldown 2Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 2x.

active · Move 4

Reaping Slash

Base / secureLv 26+Delay 0Cooldown 2

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Highest HP opponent. bypass armor, attack 1.5x, devour heal 40% over 2 turns.

threatenedLv 26+Delay 1Cooldown 2Priority

HP 50%

Lowest HP opponent. bypass dodge, attack 2.5x, devour heal 60% over 1 turns; reduce Damage by 50% for 1 turn, 2 attacks.

Variant details →
Counter, swap & passive abilities 4
Lv 26+Delay 0Cooldown 0

Attacker. attack 1x.

Self. increase Speed by 30% for 1 turn.

All opponents. reduce Healing by 25% for 2 turns.

Lv 26+Delay 0Cooldown 0

Self. increase Speed by 25% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; 100% chance to dodge 100% of damage for 1 turn, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Indoraptor Mattel’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot