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Coelocephalus
ApexWildcardSuperhybrid

Coelocephalus

Coelocephalus packs are ambush predators who feed on a most peculiar prey: other larger predators. Their combination of size, coloration, weight, pack instincts, and natural defenses make them perfect for such a purpose.

Build your creature

Health
4,900
Damage
1,500
Speed
118
Armor
25%
Crit chance
25%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9007,350
Damage1,5002,250
Speed118158
Armor25%25%
Crit chance25%25%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,1451,575
28150150,0005,4021,653
29200200,0005,6721,736
30250250,0005,9551,823
31400250,0006,2231,905
32400250,0006,4681,980
33400250,0006,7132,055
34400250,0006,9822,137
35400250,0007,3502,250
Level 26HP 4,900DMG 1,500SPD 118

Move set

Active moves at a glance. Select a name for full details.

Lv 26+Delay 0Cooldown 0

Self. shield 50% for 2 turns, 2 attacks; cleanse damage reduction.

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. bypass dodge, attack 1x.

Fastest opponent. vulnerable 50% for 2 turns, 2 attacks.

Lv 26+Delay 1Cooldown 1Priority

Self. cleanse vulnerability.

All opponents. destroy shields.

Most positive effects opponent. remove taunt.

All opponents. bypass armor, attack 2x.

Lv 26+Delay 0Cooldown 1

Self. increase Damage by 25% for 2 turns, 4 attacks.

Fastest opponent. reduce Speed by 25% for 2 turns, 4 attacks.

Highest damage opponent. reduce Damage by 25% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1.5x.

Lv 26+Delay 0Cooldown 2

Self. shield 100% for 1 turn, 4 attacks; cleanse damage reduction; heal 1.5x damage; cleanse all negative effects.

Counter, swap & passive abilities 3
Lv 26+Delay 0Cooldown 0

Self. heal 0.75x damage.

Attacker. always crit, attack 0.75x, devour heal 60% over 1 turns.

Lv 26+Delay 0Cooldown 0

Self. shield 100% for 1 turn, 4 attacks.

Most positive effects opponent. remove all positive effects.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Coelocephalus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot