Protective Advance
Fastest opponent. attack 1x.
Self. shield 50% for 1 turn, 2 attacks; increase Armor by 15% for 1 turn, 2 attacks.

The cause of ghostly glow on Hadros lux is unknown. Specialists tracked the movements of this massive Hadrosaur, and found that it does not graze while in the presence of others. Perhaps its elusive eating habits hold the secret to its spectacular luminosity.
Enhancements unlock at level 30.
At the start of the turn, if this creature's HP is 50% or more.
Self. increase Armor by 15% for 2 turns; shield 25% for 1 turn.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,100 | 7,650 | |
| Damage | 1,450 | 2,175 | |
| Speed | 108 | 148 | |
| Armor | 10% | 10% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,355 | 1,522 |
| 28 | 150 | 150,000 | 5,622 | 1,598 |
| 29 | 200 | 200,000 | 5,903 | 1,678 |
| 30 | 250 | 250,000 | 6,199 | 1,762 |
| 31 | 400 | 250,000 | 6,477 | 1,841 |
| 32 | 400 | 250,000 | 6,732 | 1,914 |
| 33 | 400 | 250,000 | 6,987 | 1,986 |
| 34 | 400 | 250,000 | 7,267 | 2,066 |
| 35 | 400 | 250,000 | 7,650 | 2,175 |
Active moves at a glance. Select a name for full details.
Fastest opponent. attack 1x.
Self. shield 50% for 1 turn, 2 attacks; increase Armor by 15% for 1 turn, 2 attacks.
Self. remove damage reduction.
Fastest opponent. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 2x.
Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.
Self. cleanse damage reduction.
Lowest current HP ally. heal 2x damage; cleanse all negative effects.
Self. shield 50% for 1 turn, 4 attacks.
Lowest HP opponent. bypass dodge, attack 1.5x.
Self. reduce Speed by 50% for 2 turns, 2 attacks.
Self. cleanse damage reduction.
Attacker. remove cloak.
Fastest opponent. remove dodge.
Attacker. attack 0.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Hadros Lux’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot