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Hadros Lux
ApexResilientNon-hybrid

Hadros Lux

The cause of ghostly glow on Hadros lux is unknown. Specialists tracked the movements of this massive Hadrosaur, and found that it does not graze while in the presence of others. Perhaps its elusive eating habits hold the secret to its spectacular luminosity.

Build your creature

Health
5,100
Damage
1,450
Speed
108
Armor
10%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Hadros Lux reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 50% or more.

Self. increase Armor by 15% for 2 turns; shield 25% for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,4502,175
Speed108148
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,3551,522
28150150,0005,6221,598
29200200,0005,9031,678
30250250,0006,1991,762
31400250,0006,4771,841
32400250,0006,7321,914
33400250,0006,9871,986
34400250,0007,2672,066
35400250,0007,6502,175
Level 26HP 5,100DMG 1,450SPD 108

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Protective Advance

Lv 26+Delay 0Cooldown 0Priority

Fastest opponent. attack 1x.

Self. shield 50% for 1 turn, 2 attacks; increase Armor by 15% for 1 turn, 2 attacks.

active · Move 2

Resilient Rampage

Lv 26+Delay 1Cooldown 1

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

active · Move 3

Greater Emergency Heal

Lv 26+Delay 0Cooldown 2Priority

Self. cleanse damage reduction.

Lowest current HP ally. heal 2x damage; cleanse all negative effects.

Lv 26+Delay 0Cooldown 1

Self. shield 50% for 1 turn, 4 attacks.

Lowest HP opponent. bypass dodge, attack 1.5x.

Self. reduce Speed by 50% for 2 turns, 2 attacks.

Counter, swap & passive abilities 2
Lv 26+Delay 0Cooldown 0

Self. cleanse damage reduction.

Attacker. remove cloak.

Fastest opponent. remove dodge.

Attacker. attack 0.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Hadros Lux’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot