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Mortem Rex
ApexFierceNon-hybrid

Mortem Rex

InGEN denies any part in the creation of this modified Tyrannosaurus rex, but admit to tracking its Map movements. Their specialists have noticed a pattern of unique territorial behavior. Strangely, this pattern sometimes includes the help of other creatures.

Build your creature

Health
4,950
Damage
2,000
Speed
108
Armor
10%
Crit chance
40%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Mortem Rex reactive Unlocks at enhancement 5

At the end of the turn, if an opponent was knocked out during this turn.

Self. heal 1.5x damage.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9507,425
Damage2,0003,000
Speed108148
Armor10%10%
Crit chance40%40%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,1972,100
28150150,0005,4572,205
29200200,0005,7302,315
30250250,0006,0162,431
31400250,0006,2862,540
32400250,0006,5342,640
33400250,0006,7812,740
34400250,0007,0532,850
35400250,0007,4253,000
Level 26HP 4,950DMG 2,000SPD 108

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Alert Fatal Strike

Base / secureLv 26+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields; bypass armor, attack 1x.

threatenedLv 26+Delay 0Cooldown 0

HP 50%

Self. cleanse all negative effects.

Lowest HP opponent. destroy shields.

Highest HP opponent. bypass armor, deal 60% of max HP as damage (rend).

Variant details →
Lv 26+Delay 0Cooldown 3

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1.5x; reduce all resistance by 100% for 1 attack; prevent swap for 2 turns.

Self. cannot swap for 2 turns.

active · Move 3

Fierce Rampage

Lv 26+Delay 1Cooldown 1

Self. cleanse vulnerability.

Highest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 2x.

active · Move 4

Roar

Lv 26+Delay 0Cooldown 2Priority

All opponents. destroy shields.

Lowest HP opponent. bypass armor, attack 1x.

All allies. increase Damage by 50% for 3 turns, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Mortem Rex’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot