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Ceramagnus
ApexResilientNon-hybrid

Ceramagnus

Ceramagnus is the largest Ceratopsian creature to appear on the Map. It is speculated to weigh about 15,000 lbs, and its largest horn is roughly 16 feet long.

Build your creature

Health
4,800
Damage
1,300
Speed
113
Armor
25%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Ceramagnus reactive Unlocks at enhancement 5

After each action phase, if the opponent has stun.

Self. cleanse all negative effects; increase Armor by 10% for 2 turns, 4 attacks; increase Damage by 20% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (113 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,3001,950
Speed113153
Armor25%25%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,0401,365
28150150,0005,2921,433
29200200,0005,5561,504
30250250,0005,8341,580
31400250,0006,0961,651
32400250,0006,3361,716
33400250,0006,5761,781
34400250,0006,8401,852
35400250,0007,2001,950
Level 26HP 4,800DMG 1,300SPD 113

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Resilient Strike

Lv 26+Delay 0Cooldown 0

Self. remove damage reduction.

All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Imminent Stampede

Lv 26+Delay 0Cooldown 2Priority

All allies. cleanse speed reduction; increase Speed by 50% for 2 turns.

Self. increase Damage by 50% for 2 turns, 2 attacks.

active · Move 3

Instant Charging Impact

Lv 26+Delay 1Cooldown 2Priority

Highest damage opponent. attack 1.5x.

Random opponent. stun 75% chance for 1 turn.

active · Move 4

Precise Rampage

Lv 26+Delay 0Cooldown 1

Lowest HP opponent. bypass dodge, attack 2x.

Counter, swap & passive abilities 3
Lv 26+Delay 0Cooldown 0

Highest damage opponent. bypass armor, attack 1x; stun 66% chance for 1 turn.

Self. cannot swap for 2 turns.

Lv 26+Delay 0Cooldown 0

Attacker. prevent swap for 2 turns.

Fastest opponent. stun 100% chance for 1 turn.

Attacker. attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ceramagnus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot