Fierce Defense
Self. shield 50% for 1 turn, 4 attacks; cleanse all negative effects.
Lowest HP opponent. destroy shields; bypass armor, attack 1x; remove taunt.

A long tail adorned with spines, inherited from the stegosaurs, allows Trykovenator to defend itself as much as to attack its prey. Therefore, he's among the most dangerous predators of its generation!
Enhancements unlock at level 30.
At the end of the turn, if this creature has a shield.
Self. increase Damage by 15% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,600 | 2,400 | |
| Speed | 110 | 150 | |
| Armor | 25% | 25% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,725 | 1,680 |
| 28 | 150 | 150,000 | 4,961 | 1,764 |
| 29 | 200 | 200,000 | 5,209 | 1,852 |
| 30 | 250 | 250,000 | 5,469 | 1,944 |
| 31 | 400 | 250,000 | 5,715 | 2,032 |
| 32 | 400 | 250,000 | 5,940 | 2,112 |
| 33 | 400 | 250,000 | 6,165 | 2,192 |
| 34 | 400 | 250,000 | 6,412 | 2,280 |
| 35 | 400 | 250,000 | 6,750 | 2,400 |
Active moves at a glance. Select a name for full details.
Self. shield 50% for 1 turn, 4 attacks; cleanse all negative effects.
Lowest HP opponent. destroy shields; bypass armor, attack 1x; remove taunt.
Most positive effects opponent. remove cloak; remove dodge.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 2x.
Most positive effects opponent. remove cloak; remove dodge.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 2x.
Variant details →Self. increase Armor by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 2 attacks; taunt for 2 turns; increase Damage by 34% for 3 turns, 3 attacks.
Self. cleanse damage reduction.
Highest HP opponent. remove taunt; destroy shields.
Lowest HP opponent. bypass armor, attack 1.5x, devour heal 60% over 4 turns.
Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.
Self. cleanse damage reduction.
Attacker. remove cloak.
Fastest opponent. remove dodge.
Attacker. attack 0.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. cleanse damage reduction; heal 0.75x damage; cleanse all negative effects; increase Damage by 50% for 2 turns, 4 attacks; increase Crit Chance by 33% for 2 turns, 4 attacks.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Trykovenator’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot