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Trykovenator
ApexFierce + ResilientSuperhybrid

Trykovenator

A long tail adorned with spines, inherited from the stegosaurs, allows Trykovenator to defend itself as much as to attack its prey. Therefore, he's among the most dangerous predators of its generation!

Build your creature

Health
4,500
Damage
1,600
Speed
110
Armor
25%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Trykovenator reactive Unlocks at enhancement 5

At the end of the turn, if this creature has a shield.

Self. increase Damage by 15% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,6002,400
Speed110150
Armor25%25%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,7251,680
28150150,0004,9611,764
29200200,0005,2091,852
30250250,0005,4691,944
31400250,0005,7152,032
32400250,0005,9402,112
33400250,0006,1652,192
34400250,0006,4122,280
35400250,0006,7502,400
Level 26HP 4,500DMG 1,600SPD 110

Move set

Active moves at a glance. Select a name for full details.

?
active · Move 1

Fierce Defense

Lv 26+Delay 0Cooldown 0

Self. shield 50% for 1 turn, 4 attacks; cleanse all negative effects.

Lowest HP opponent. destroy shields; bypass armor, attack 1x; remove taunt.

active · Move 2

Revenge Definite Rampage

Base / secureLv 26+Delay 1Cooldown 2

Most positive effects opponent. remove cloak; remove dodge.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 2x.

revengeLv 26+Delay 0Cooldown 2

Most positive effects opponent. remove cloak; remove dodge.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 2x.

Variant details →
?
Lv 26+Delay 0Cooldown 2Priority

Self. increase Armor by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 2 attacks; taunt for 2 turns; increase Damage by 34% for 3 turns, 3 attacks.

active · Move 4

Focused Devour Impact

Lv 26+Delay 1Cooldown 1

Self. cleanse damage reduction.

Highest HP opponent. remove taunt; destroy shields.

Lowest HP opponent. bypass armor, attack 1.5x, devour heal 60% over 4 turns.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

Counter, swap & passive abilities 4
Lv 26+Delay 0Cooldown 0

Self. cleanse damage reduction.

Attacker. remove cloak.

Fastest opponent. remove dodge.

Attacker. attack 0.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lv 26+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 0.75x damage; cleanse all negative effects; increase Damage by 50% for 2 turns, 4 attacks; increase Crit Chance by 33% for 2 turns, 4 attacks.

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Trykovenator’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot