Minor Rending Lockdown
Lowest HP opponent. destroy shields; bypass armor, deal 34% of max HP as damage (rend).
Attacker. prevent swap for 1 turn.
Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Like modern scorpions, the hyaline layer of the alacranix's exoskeleton reacts to UV light, causing this giant arachnid to glow in the dark!
Enhancements unlock at level 30.
At the end of the turn, if the opponent received healing.
Self. cleanse damage reduction; increase Damage by 15% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,250 | 6,375 | |
| Damage | 1,650 | 2,475 | |
| Speed | 115 | 155 | |
| Armor | 40% | 40% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,462 | 1,732 |
| 28 | 150 | 150,000 | 4,685 | 1,819 |
| 29 | 200 | 200,000 | 4,919 | 1,910 |
| 30 | 250 | 250,000 | 5,165 | 2,005 |
| 31 | 400 | 250,000 | 5,397 | 2,095 |
| 32 | 400 | 250,000 | 5,610 | 2,178 |
| 33 | 400 | 250,000 | 5,822 | 2,260 |
| 34 | 400 | 250,000 | 6,056 | 2,351 |
| 35 | 400 | 250,000 | 6,375 | 2,475 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. destroy shields; bypass armor, deal 34% of max HP as damage (rend).
Attacker. prevent swap for 1 turn.
Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Lowest HP opponent. remove all effects; bypass armor, attack 1.5x, devour heal 50% over 2 turns.
Lowest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks; bypass dodge, attack 2x.
Lowest HP opponent. destroy shields; bypass armor, bypass dodge, always crit, attack 2.5x.
Attacker. destroy shields; bypass armor, attack 0.25x.
Self. cleanse vulnerability.
Attacker. remove taunt.
Attacker. prevent swap for 1 turn; bypass dodge, attack 1x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Alacranix’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot