Alacranix, an Apex Fierce creature in Jurassic World Alive
ApexFierceNon-hybrid

Alacranix

Like modern scorpions, the hyaline layer of the alacranix's exoskeleton reacts to UV light, causing this giant arachnid to glow in the dark!

Build options
Compare AlacranixCreate a custom version

Your build

Health
4,250
Damage
1,650
Speed
115
Armor
40%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
25%
Rend
75%
Speed reduction
Immune
Stun
75%
Swap prevention
0%
Taunt
Immune
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Alacranix reactive Unlocks at enhancement 5

At the end of the turn, if the opponent received healing.

Self. cleanse damage reduction; increase Damage by 15% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Minor Rending Lockdown move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Rend 34% max HP, bypassing Armor.

Target attacker. Prevent swap 1 turn.

Target lowest HP opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Necrotic Impact move icon from Jurassic World Alive

Target lowest HP opponent. Remove all effects. Attack , bypassing Armor. Devour heal 50% over 2 turns.

Cooldown: 2.

Precise Decelerating Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Reduce Speed 50% for 2 turns, 4 attacks. Attack , bypassing Dodge.

Cooldown: 1.

Decimating Telson move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , always critical, bypassing Armor, Dodge.

Delay: 1. Cooldown: 3.

Fierce Counter move icon from Jurassic World Alive

Fierce Counter

Counter-attack

Target attacker. Destroy shields. Attack , bypassing Armor.

Target Self. Cleanse Vulnerability.

Target attacker. Remove Taunt.

Strike on Escape move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 1 turn. Attack , bypassing Dodge.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2506,375
Damage1,6502,475
Speed115155
Armor40%40%
Crit chance15%15%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,4621,732
28150150,0004,6851,819
29200200,0004,9191,910
30250250,0005,1652,005
31400250,0005,3972,095
32400250,0005,6102,178
33400250,0005,8222,260
34400250,0006,0562,351
35400250,0006,3752,475
26 left
HP 4,250DMG 1,650SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Alacranix: counters that win

Battle level
71 of 494 beat it407 it beats

To beat Alacranix, bring Kentrorex, the best Apex counter. Use Vitalize, then Decimating Thagomizer to win with about 100% HP left. Alacranix: Kentrorex, Shantrospinos and Distortus Rex beat it at level 26, and it beats 407 of 494 creatures.

How to beat Alacranix with Kentrorex, move by move

  • If Alacranix opens with Minor Rending Lockdown: Vitalize, then Decimating Thagomizer. Wins with 100% HP left.
  • If Alacranix opens with Necrotic Impact: Vitalize, then Fierce Critical Impact. Wins with 100% HP left.
  • If Alacranix opens with Precise Decelerating Rampage: Vitalize, then Fierce Critical Impact. Wins with 100% HP left.

Each fight is played out move by move. Alacranix sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Apex counters. Every counter is in the full list below.

5,000 / 5,000 HP
VSReady
Alacranix, an Apex creature in Jurassic World Alive
Alacranix
4,250 / 4,250 HP

If Alacranix opens with…

  1. Turn 1Most likely roll5,000 vs 4,250 HP
  2. Turn 25,000 vs 0 HP

Kentrorex wins with 5,000 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Kentrorex is higher level or boosted, this win only gets safer; if Alacranix is, it can turn the result, so check both builds first.

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All 71 creatures that can beat Alacranix

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Apex

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Alacranix in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.