Group Resilient Strike
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Conflicting instincts make the Atrocomaxima a tough one to raise. The instinct to go for the throat and head remains, but its multitude of natural weapons such as horns and claws are not suited for that purpose. Instead, it will rapidly ram its prey to knock it to the ground and then attack the neck like its Constrictoraptor ancestor.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 6,000 | 9,000 | |
| Damage | 1,650 | 2,475 | |
| Speed | 125 | 165 | |
| Armor | 15% | 15% | |
| Crit chance | 30% | 30% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 300 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 6,300 | 1,732 |
| 28 | 150 | 150,000 | 6,615 | 1,819 |
| 29 | 200 | 200,000 | 6,945 | 1,910 |
| 30 | 250 | 250,000 | 7,293 | 2,005 |
| 31 | 400 | 250,000 | 7,620 | 2,095 |
| 32 | 400 | 250,000 | 7,920 | 2,178 |
| 33 | 400 | 250,000 | 8,220 | 2,260 |
| 34 | 400 | 250,000 | 8,550 | 2,351 |
| 35 | 400 | 250,000 | 9,000 | 2,475 |
Active moves at a glance. Select a name for full details.
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. shield 100% for 1 turn, 2 attacks; taunt for 1 turn.
Highest HP opponent. destroy shields; bypass armor, attack 2x.
Highest HP opponent. destroy shields.
Lowest HP opponent. bypass armor, attack 2.5x.
Self. cannot swap for 1 turn; bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend).
Highest HP opponent. destroy shields.
Lowest HP opponent. bypass armor, attack 2.5x.
Variant details →Most positive effects opponent. remove all positive effects; reduce Healing by 50% for 2 turns.
Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 50% for 2 turns.
Attacker. reduce Damage by 50% for 2 turns, 4 attacks; reduce Healing by 25% for 2 turns.
Highest damage opponent. daze 100% for 2 turns.
Attacker. always crit, attack 1.5x; prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Atrocomaxima’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot