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Atrocomaxima
ApexWildcardSuperhybrid

Atrocomaxima

Conflicting instincts make the Atrocomaxima a tough one to raise. The instinct to go for the throat and head remains, but its multitude of natural weapons such as horns and claws are not suited for that purpose. Instead, it will rapidly ram its prey to knock it to the ground and then attack the neck like its Constrictoraptor ancestor.

Build your creature

Health
6,000
Damage
1,650
Speed
125
Armor
15%
Crit chance
30%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health6,0009,000
Damage1,6502,475
Speed125165
Armor15%15%
Crit chance30%30%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0006,3001,732
28150150,0006,6151,819
29200200,0006,9451,910
30250250,0007,2932,005
31400250,0007,6202,095
32400250,0007,9202,178
33400250,0008,2202,260
34400250,0008,5502,351
35400250,0009,0002,475
Level 26HP 6,000DMG 1,650SPD 125

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Resilient Strike

Lv 26+Delay 0Cooldown 0

Self. remove damage reduction.

All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lv 26+Delay 1Cooldown 1

Self. shield 100% for 1 turn, 2 attacks; taunt for 1 turn.

Highest HP opponent. destroy shields; bypass armor, attack 2x.

active · Move 3

Berserk Biting Revenge

Base / secureLv 26+Delay 0Cooldown 2

Highest HP opponent. destroy shields.

Lowest HP opponent. bypass armor, attack 2.5x.

Self. cannot swap for 1 turn; bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend).

revengeLv 26+Delay 0Cooldown 2Priority

Highest HP opponent. destroy shields.

Lowest HP opponent. bypass armor, attack 2.5x.

Variant details →
active · Move 4

Blighted Stall

Lv 26+Delay 0Cooldown 3Priority

Most positive effects opponent. remove all positive effects; reduce Healing by 50% for 2 turns.

Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 50% for 2 turns.

Counter, swap & passive abilities 4
Lv 26+Delay 0Cooldown 0

Attacker. reduce Damage by 50% for 2 turns, 4 attacks; reduce Healing by 25% for 2 turns.

Highest damage opponent. daze 100% for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Atrocomaxima’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot