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Hydra Boa
ApexCunningNon-hybrid

Hydra Boa

This gargantuan boa is named after the many-headed serpent slain by Heracles in Greek myth. The name was chosen by InGen scientists due to a special characteristic of the massive snake's scales. Unlike those of other species, the scales of the Hydra Boa's head and neck grow thicker and brighter each time the snake molts, as if the creature were growing a new head each time!

Build your creature

Health
4,200
Damage
1,450
Speed
122
Armor
15%
Crit chance
30%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Hydra Boa reactive Unlocks at enhancement 5

At the start of the turn, if this creature has increased damage.

Highest damage opponent. reduce Damage by 25% for 1 turn, 1 attack.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,4502,175
Speed122162
Armor15%15%
Crit chance30%30%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,4101,522
28150150,0004,6301,598
29200200,0004,8611,678
30250250,0005,1051,762
31400250,0005,3341,841
32400250,0005,5441,914
33400250,0005,7541,986
34400250,0005,9852,066
35400250,0006,3002,175
Level 26HP 4,200DMG 1,450SPD 122

Move set

Active moves at a glance. Select a name for full details.

Lv 26+Delay 0Cooldown 0Priority

Most positive effects opponent. remove all effects.

Lowest HP opponent. attack 1x.

active · Move 2

Slippery Alert

Base / secureLv 26+Delay 0Cooldown 2

Self. cleanse all negative effects; 50% chance to dodge 66.7% of damage for 2 turns, 2 attacks; increase Crit Chance by 50% for 2 turns, 2 attacks.

Most positive effects opponent. reduce all resistance by 33% for 2 turns, 4 attacks.

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

threatenedLv 26+Delay 0Cooldown 2Priority

HP 50%

Self. cleanse all negative effects; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks; increase Crit Chance by 75% for 2 turns, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Variant details →
Lv 26+Delay 0Cooldown 1

Lowest HP opponent. bypass dodge, attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks.

active · Move 4

Fabled Fangs

Lv 26+Delay 0Cooldown 3Priority

Highest damage opponent. bypass dodge, attack 1.5x.

Highest HP opponent. damage over time 40% per turn for 2 turns.

Counter, swap & passive abilities 5
Lv 26+Delay 0Cooldown 0

Self. increase Damage by 15% for 2 turns, 2 attacks.

Lv 26+Delay 0Cooldown 0

HP 50%

Self. increase Damage by 25% for 2 turns.

Lv 26+Delay 0Cooldown 0

Attacker. attack 2x.

Self. cleanse damage reduction; heal 1x damage.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Hydra Boa’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot