Instant Nullifying Strike
Most positive effects opponent. remove all effects.
Lowest HP opponent. attack 1x.

This gargantuan boa is named after the many-headed serpent slain by Heracles in Greek myth. The name was chosen by InGen scientists due to a special characteristic of the massive snake's scales. Unlike those of other species, the scales of the Hydra Boa's head and neck grow thicker and brighter each time the snake molts, as if the creature were growing a new head each time!
Enhancements unlock at level 30.
At the start of the turn, if this creature has increased damage.
Highest damage opponent. reduce Damage by 25% for 1 turn, 1 attack.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (122 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,200 | 6,300 | |
| Damage | 1,450 | 2,175 | |
| Speed | 122 | 162 | |
| Armor | 15% | 15% | |
| Crit chance | 30% | 30% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 4,410 | 1,522 |
| 28 | 150 | 150,000 | 4,630 | 1,598 |
| 29 | 200 | 200,000 | 4,861 | 1,678 |
| 30 | 250 | 250,000 | 5,105 | 1,762 |
| 31 | 400 | 250,000 | 5,334 | 1,841 |
| 32 | 400 | 250,000 | 5,544 | 1,914 |
| 33 | 400 | 250,000 | 5,754 | 1,986 |
| 34 | 400 | 250,000 | 5,985 | 2,066 |
| 35 | 400 | 250,000 | 6,300 | 2,175 |
Active moves at a glance. Select a name for full details.
Most positive effects opponent. remove all effects.
Lowest HP opponent. attack 1x.
Self. cleanse all negative effects; 50% chance to dodge 66.7% of damage for 2 turns, 2 attacks; increase Crit Chance by 50% for 2 turns, 2 attacks.
Most positive effects opponent. reduce all resistance by 33% for 2 turns, 4 attacks.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
HP ≤ 50%
Self. cleanse all negative effects; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks; increase Crit Chance by 75% for 2 turns, 2 attacks.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Variant details →Lowest HP opponent. bypass dodge, attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks.
Highest damage opponent. bypass dodge, attack 1.5x.
Highest HP opponent. damage over time 40% per turn for 2 turns.
Self. increase Damage by 15% for 2 turns, 2 attacks.
HP ≤ 50%
Self. increase Damage by 25% for 2 turns.
Attacker. attack 2x.
Self. cleanse damage reduction; heal 1x damage.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Hydra Boa’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot