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Draco Lux
ApexWildcardSuperhybrid

Draco Lux

The solitary Draco lux is believed to only exhibit its full bioluminescent capacities when threatened, drawing opponents towards its most dangerous asset-- its powerful crest!

Build your creature

Health
4,950
Damage
1,600
Speed
128
Armor
15%
Crit chance
15%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+2 speed
  2. 2+10% health
  3. 3+2 boost slots
  4. 4+10% damage
  5. 5Reactive ability

Draco Lux reactive Unlocks at enhancement 5

After each action phase, if the opponent has stun.

Fastest opponent. reduce Damage by 50% for 2 turns, 4 attacks; reduce Speed by 25% for 2 turns, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9507,425
Damage1,6002,400
Speed128168
Armor15%15%
Crit chance15%15%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,1971,680
28150150,0005,4571,764
29200200,0005,7301,852
30250250,0006,0161,944
31400250,0006,2862,032
32400250,0006,5342,112
33400250,0006,7812,192
34400250,0007,0532,280
35400250,0007,4252,400
Level 26HP 4,950DMG 1,600SPD 128

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Heavy Strike

Lv 26+Delay 0Cooldown 0

Self. cleanse damage reduction; cleanse vulnerability; cleanse damage over time.

Highest damage opponent. remove speed increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. bypass armor, bypass dodge, attack 1x.

?
Lv 26+Delay 0Cooldown 1

Self. increase Speed by 25% for 2 turns, 4 attacks.

Fastest opponent. reduce Speed by 25% for 2 turns, 4 attacks; bypass dodge, attack 1.5x.

?
active · Move 3

Afflicting Horn

Lv 26+Delay 0Cooldown 2Priority

Most positive effects opponent. reduce all resistance by 50% for 2 turns, 4 attacks; stun 75% chance for 1 turn.

Highest HP opponent. damage over time 33% per turn for 2 turns.

Most positive effects opponent. attack 1.5x.

?
Lv 26+Delay 1Cooldown 3

Slowest opponent. reduce Damage by 50% for 2 turns, 4 attacks; stun 75% chance for 1 turn.

Highest HP opponent. damage over time 33% per turn for 2 turns.

Slowest opponent. attack 1.5x.

Self. shield 100% for 1 turn, 2 attacks; swap out.

Counter, swap & passive abilities 1
Lv 26+Delay 0Cooldown 0

Fastest opponent. destroy shields; vulnerable 50% for 2 turns, 1 attack.

Highest damage opponent. attack 0.75x; attack 0.75x.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Draco Lux’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot