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Megatyrannus
ApexWildcardSuperhybrid

Megatyrannus

This colorful hybrid's physical features have been reduced in size, but not diminished in efficiency. Its nasal crest allows it to defend itself from a position of weakness while the dorsal fin allows it agile movement when hunting. Its highly visible plumage serves as a warning to other predators, as approaching a Megatyrannus without proper precautions is extremely dangerous.

Build your creature

Health
4,500
Damage
1,700
Speed
124
Armor
10%
Crit chance
5%
Crit damage
1.45×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,7002,550
Speed124164
Armor10%10%
Crit chance5%5%
Crit damage1.45×1.45×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0004,7251,785
28150150,0004,9611,874
29200200,0005,2091,967
30250250,0005,4692,066
31400250,0005,7152,159
32400250,0005,9402,244
33400250,0006,1652,329
34400250,0006,4122,422
35400250,0006,7502,550
Level 26HP 4,500DMG 1,700SPD 124

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Vicious Fierce Strike

Lv 26+Delay 0Cooldown 0

Self. increase Damage by 25% for 2 turns; increase Crit Chance by 50% for 2 turns; cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

?
active · Move 2

Nullifying Mega Pounce

Lv 26+Delay 0Cooldown 2

Lowest HP opponent. remove all positive effects; destroy shields; bypass armor, attack 2x.

Self. reduce Armor by 25% for 2 turns.

Lowest HP opponent. reduce Healing by 50% for 2 turns.

Lv 26+Delay 0Cooldown 1

Self. shield 50% for 2 turns, 4 attacks; increase Healing by 50% for 2 turns.

Lowest HP opponent. destroy shields; reduce Healing by 50% for 2 turns; attack 1.5x.

Lv 26+Delay 1Cooldown 3

Self. 100% chance to dodge 67% of damage for 2 turns; cleanse all negative effects.

Lowest HP opponent. destroy shields; reduce Damage by 50% for 2 turns, 4 attacks; bypass dodge, attack 2x, devour heal 100% over 3 turns.

Counter, swap & passive abilities 4
?
Lv 26+Delay 0Cooldown 0

Attacker. attack 0.75x, devour heal 60% over 2 turns.

Lowest HP opponent. reduce Damage by 50% for 2 turns, 2 attacks.

Lv 26+Delay 0Cooldown 0

Attacker. prevent swap for 2 turns; reduce Damage by 50% for 2 turns, 4 attacks; vulnerable 50% for 2 turns, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Megatyrannus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot