Accelerating Ferocious Strike
Self. increase Speed by 10% for 2 turns; increase Damage by 20% for 2 turns, 4 attacks.
Lowest HP opponent. attack 1x.

The heavy down of this superhybrid helps it adapt to cold environments, where it uses its long claws to fish in icewater.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,100 | 6,150 | |
| Damage | 1,350 | 2,025 | |
| Speed | 125 | 165 | |
| Armor | 10% | 10% | |
| Crit chance | 25% | 25% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 250 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,373 | 1,110 |
| 23 | 150 | 70,000 | 3,541 | 1,166 |
| 24 | 200 | 80,000 | 3,718 | 1,224 |
| 25 | 250 | 90,000 | 3,904 | 1,285 |
| 26 | 300 | 100,000 | 4,100 | 1,350 |
| 27 | 350 | 120,000 | 4,305 | 1,417 |
| 28 | 400 | 150,000 | 4,520 | 1,488 |
| 29 | 500 | 200,000 | 4,746 | 1,562 |
| 30 | 750 | 250,000 | 4,983 | 1,640 |
| 31 | 1,000 | 250,000 | 5,207 | 1,714 |
| 32 | 1,000 | 250,000 | 5,412 | 1,782 |
| 33 | 1,000 | 250,000 | 5,617 | 1,849 |
| 34 | 1,000 | 250,000 | 5,842 | 1,923 |
| 35 | 1,000 | 250,000 | 6,150 | 2,025 |
Active moves at a glance. Select a name for full details.
Self. increase Speed by 10% for 2 turns; increase Damage by 20% for 2 turns, 4 attacks.
Lowest HP opponent. attack 1x.
All allies. shield 50% for 1 turn, 4 attacks; increase Damage by 25% for 2 turns, 4 attacks.
All opponents. destroy shields; reduce Speed by 50% for 2 turns.
Most positive effects opponent. reduce Damage by 50% for 2 turns, 4 attacks; destroy shields.
Attacker. bypass armor, attack 1x; bypass dodge, attack 1x.
Self. increase Damage by 33% for 2 turns, 4 attacks.
Highest damage opponent. attack 1x.
Most positive effects opponent. remove all positive effects.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1.5x.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1.5x; attack 1.5x.
Self. swap out.
Variant details →Self. increase Speed by 10% for 2 turns; increase Damage by 20% for 2 turns, 4 attacks.
Lowest HP opponent. attack 1x.
Self. prevent swap for 2 turns.
Attacker. bypass armor, deal 25% of max HP as damage (rend); prevent swap for 1 turn.
Find up to five dinosaurs with a move sequence that covers Segnotherisaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot