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Paralidactylus
ApexWildcardSuperhybrid

Paralidactylus

While generally a docile dinosaur, the sheer destructive potential of a Paralidactylus tail strike is a potent deterrent against predators. If that wasn't enough, they are surprisingly fast, earning them the title of the fastest sauropod on the planet!

Build your creature

Health
5,100
Damage
1,400
Speed
119
Armor
40%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,4002,100
Speed119159
Armor40%40%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 260 DNA0 coins

Creation requires 300 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
27100120,0005,3551,470
28150150,0005,6221,543
29200200,0005,9031,620
30250250,0006,1991,701
31400250,0006,4771,778
32400250,0006,7321,848
33400250,0006,9871,918
34400250,0007,2671,995
35400250,0007,6502,100
Level 26HP 5,100DMG 1,400SPD 119

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Dispersed Cunning Strike

Lv 26+Delay 0Cooldown 0

Self. cleanse damage over time.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Bellowing Citadel

Lv 26+Delay 0Cooldown 2Priority

Self. cleanse all negative effects; shield 50% for 3 turns, 4 attacks; increase Armor by 50% for 3 turns, 4 attacks.

Fastest opponent. reduce Speed by 50% for 2 turns; destroy shields; reduce Armor by 100% for 2 turns, 4 attacks.

Lv 26+Delay 0Cooldown 2

Self. cleanse damage reduction.

All allies. heal 1x damage; cleanse all negative effects.

All opponents. remove all positive effects; reduce Speed by 50% for 2 turns; bypass dodge, attack 1.5x.

?
active · Move 4

Payback Wounding Rampage

Lv 26+Delay 1Cooldown 1Last

Self. cleanse damage reduction; heal 1x damage.

Highest damage opponent. remove damage increase; reduce Damage by 50% for 2 turns, 4 attacks; attack 2x.

Highest HP opponent. damage over time 40% per turn for 2 turns.

Counter, swap & passive abilities 4
?
Lv 26+Delay 0Cooldown 0

All allies. increase Damage by 15% for 1 turn, 1 attack.

Self. cleanse damage reduction; heal 0.5x damage.

Attacker. destroy shields; bypass dodge, attack 1x.

?
Lv 26+Delay 0Cooldown 0

Attacker. reduce all resistance by 50% for 2 turns; prevent swap for 2 turns.

Self. shield 100% for 1 turn, 4 attacks; heal 100% of max HP.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Paralidactylus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot