While generally a docile dinosaur, the sheer destructive potential of a Paralidactylus tail strike is a potent deterrent against predators. If that wasn't enough, they are surprisingly fast, earning them the title of the fastest sauropod on the planet!
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
Target escaping opponent.Reduce all resistance 50% for 2 turns. Prevent swap 2 turns.
Target Self.Shield 100% for 1 turn, 4 attacks. Heal 100% max HP.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
5,100
7,650
Damage
1,400
2,100
Speed
119
159
Armor
40%
40%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 260 DNA0 coins
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
27
100
120,000
5,355
1,469
28
150
150,000
5,622
1,543
29
200
200,000
5,903
1,620
30
250
250,000
6,199
1,701
31
400
250,000
6,477
1,778
32
400
250,000
6,732
1,848
33
400
250,000
6,987
1,918
34
400
250,000
7,267
1,994
35
400
250,000
7,650
2,100
26 left
HP 5,100DMG 1,400SPD 119
Simulated battles · Level 26 vs 26 · No boosts
How to beat Paralidactylus: counters that win
Battle level
18 of 494 beat it454 it beats
To beat Paralidactylus, bring Kentrorex, the best Apex counter. Use Vitalize, then Decimating Thagomizer to win with about 100% HP left. Paralidactylus: Kentrorex, Baryotor and Distortus Rex beat it at level 26, and it beats 454 of 494 creatures.
How to beat Paralidactylus with Kentrorex, move by move
If Paralidactylus opens with Dispersed Cunning Strike: Vitalize, then Decimating Thagomizer. Wins with 100% HP left.
If Paralidactylus opens with Bellowing Citadel: Vitalize, then Decimating Thagomizer. Wins with 100% HP left.
If Paralidactylus opens with Fortifying Thagomizer Sweep: Vitalize, then Decimating Thagomizer. Wins with 100% HP left.
Each fight is played out move by move. Paralidactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Apex counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Kentrorex is higher level or boosted, this win only gets safer; if Paralidactylus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Paralidactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.