Draco Intrepidus means 'fearless dragon.' The name suits this headstrong theropod! Draco Intrepidus uses its teeth for most attacks, but is known to also deliver brutal headbutts when cornered!
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
Target lowest HP opponent.Stun 100% chance for 1 turn. Destroy shields. Attack 2,4753,7122,475, bypassing Armor. Damage over time 33% per turn for 3 turns.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,500
6,750
Damage
1,650
2,475
Speed
127
167
Armor
10%
10%
Crit chance
25%
25%
Crit damage
1.5×
1.5×
Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 260 DNA0 coins
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
27
100
120,000
4,725
1,732
28
150
150,000
4,961
1,819
29
200
200,000
5,209
1,910
30
250
250,000
5,469
2,005
31
400
250,000
5,715
2,095
32
400
250,000
5,940
2,178
33
400
250,000
6,165
2,260
34
400
250,000
6,412
2,351
35
400
250,000
6,750
2,475
26 left
HP 4,500DMG 1,650SPD 127
Simulated battles · Level 26 vs 26 · No boosts
How to beat Draco Intrepidus: counters that win
Battle level
57 of 494 beat it418 it beats
To beat Draco Intrepidus, bring Quetzalvexus, the best Apex counter. Use Clipping Divebomb to win with about 95% HP left. Draco Intrepidus: Quetzalvexus, Becklejara and Shantrospinos beat it at level 26, and it beats 418 of 494 creatures.
How to beat Draco Intrepidus with Quetzalvexus, move by move
If Draco Intrepidus opens with Dazing Lockdown Strike: Clipping Divebomb, then Cunning Fierce Strike. Wins with 100% HP left.
If Draco Intrepidus opens with Crushing Prowl: Clipping Divebomb, then Harpoon Fleche. Wins with 100% HP left.
If Draco Intrepidus opens with Stunning Wounding Impact: Clipping Divebomb. Wins with 95% HP left.
Each fight is played out move by move. Draco Intrepidus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Apex counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Quetzalvexus is higher level or boosted, this win only gets safer; if Draco Intrepidus is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Draco Intrepidus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.