Build options
Compare TupandactylusCreate a custom version

Your build

Health
3,000
Damage
950
Speed
126
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Defense Shattering Strike move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Short Defense move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Shield 50% for 2 turns, 2 attacks.

Cooldown: 2.

Impact and Run move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Swap out.

Delay: 1. Cooldown: 1.

Target Self. Increase Damage 50% for 3 turns, 2 attacks. Increase Crit Chance 15% for 3 turns, 2 attacks. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage9501,425
Speed126166
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,187375
81504001,246394
92006001,308414
102508001,374435
113001,0001,442456
123502,0001,515479
134004,0001,590503
145006,0001,670528
157508,0001,754555
161,00010,0001,841583
171,25015,0001,933612
181,50020,0002,030642
192,00030,0002,132675
202,50040,0002,238708
213,00050,0002,350744
223,50060,0002,468781
234,00070,0002,591820
245,00080,0002,720861
257,50090,0002,857904
2610,000100,0003,000950
2712,500120,0003,149997
2815,000150,0003,3071,047
2920,000200,0003,4721,099
3025,000250,0003,6461,154
3130,000250,0003,8101,206
3230,000250,0003,9601,254
3330,000250,0004,1101,301
3430,000250,0004,2751,353
3530,000250,0004,5001,425
26 left
HP 3,000DMG 950SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tupandactylus: counters that win

Battle level
489 of 494 beat it4 it beats

To beat Tupandactylus, bring Leucistic Baryonyx, the best Rare counter. Use Echolocate, then Devouring Wound to win with about 97% HP left. Overall best: Angel (Legendary). Tupandactylus: Angel, Aquilosaurus and Aquilotae beat it at level 26, and it beats 4 of 494 creatures.

How to beat Tupandactylus with Leucistic Baryonyx, move by move

  • If Tupandactylus opens with Defense Shattering Strike: Echolocate, then Devouring Wound. Wins with 97% HP left.
  • If Tupandactylus opens with Short Defense: Echolocate, then Devouring Wound. Wins with 97% HP left.

Each fight is played out move by move. Tupandactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Tupandactylus, a Rare creature in Jurassic World Alive
Tupandactylus
3,000 / 3,000 HP

If Tupandactylus opens with…

  1. Turn 13,883 vs 3,000 HP
  2. Turn 24,061 vs 0 HP

Leucistic Baryonyx wins with 4,061 HP left (97%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Leucistic Baryonyx is higher level or boosted, this win only gets safer; if Tupandactylus is, it can turn the result, so check both builds first.

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All 489 creatures that can beat Tupandactylus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 82 Rare

Tupandactylus beats 4 creatures

Showing 2 of 2 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tupandactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.