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Concatosaurus
UniqueFierce + ResilientSuperhybrid

Concatosaurus

Concatosaurus scale-pattern is specifically designed for arid environments, where it camouflages and offsets heat. In this environment, Concatosaurus uses its keen sense of smell to hunt, and may also communicate with other members of the species through pheromones.

Build your creature

Health
5,150
Damage
1,400
Speed
115
Armor
15%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Concatosaurus reactive Unlocks at enhancement 5

At the end of the turn, if this creature has increased armor.

Slowest opponent. bypass dodge, attack 0.5x.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1507,725
Damage1,4002,100
Speed115155
Armor15%15%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,2361,151
2315070,0004,4481,209
2420080,0004,6711,269
2525090,0004,9041,333
26300100,0005,1501,400
27350120,0005,4071,470
28400150,0005,6771,543
29500200,0005,9611,620
30750250,0006,2591,701
311,000250,0006,5401,778
321,000250,0006,7981,848
331,000250,0007,0551,918
341,000250,0007,3381,995
351,000250,0007,7252,100
Level 26HP 5,150DMG 1,400SPD 115

Move set

Active moves at a glance. Select a name for full details.

Lv 21+Delay 0Cooldown 0

Self. increase Damage by 10% for 2 turns, 4 attacks; remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Highest damage opponent. remove damage increase.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 1 turn, 1 attack.

?
active · Move 2

Cleansing Group Shield

Lv 21+Delay 0Cooldown 2

Self. cleanse damage reduction.

All allies. heal 0.5x damage; cleanse all negative effects; shield 50% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks.

Self. taunt for 1 turn.

All opponents. attack 1x.

active · Move 3

Rampage Intervention

Lv 21+Delay 0Cooldown 2

Self. cleanse damage reduction.

All allies. heal 0.5x damage; shield 25% for 2 turns, 4 attacks.

Highest damage opponent. bypass armor, attack 2x.

?
active · Move 4

Nullifying Group Impact

Lv 21+Delay 0Cooldown 2

Self. increase Armor by 25% for 2 turns, 4 attacks.

All opponents. remove all positive effects; attack 1.5x.

Counter, swap & passive abilities 4
?
Lv 21+Delay 0Cooldown 0

All allies. increase Damage by 15% for 1 turn, 1 attack.

Self. cleanse damage reduction; heal 0.5x damage.

Attacker. destroy shields; bypass dodge, attack 1x.

Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Concatosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot