Shielded Heavy Strike
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.

This fusion of the Parasaurolophus and Stygimoloch has a unique cranial crest that allows it to both headbutt and communicate with other creatures.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,600 | 6,900 | |
| Damage | 1,500 | 2,250 | |
| Speed | 126 | 166 | |
| Armor | 10% | 10% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 200 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 2,965 | 966 |
| 18 | 150 | 20,000 | 3,113 | 1,015 |
| 19 | 200 | 30,000 | 3,269 | 1,066 |
| 20 | 250 | 40,000 | 3,432 | 1,119 |
| 21 | 300 | 50,000 | 3,604 | 1,175 |
| 22 | 350 | 60,000 | 3,784 | 1,234 |
| 23 | 400 | 70,000 | 3,973 | 1,295 |
| 24 | 500 | 80,000 | 4,172 | 1,360 |
| 25 | 750 | 90,000 | 4,381 | 1,428 |
| 26 | 1,000 | 100,000 | 4,600 | 1,500 |
| 27 | 1,250 | 120,000 | 4,830 | 1,575 |
| 28 | 1,500 | 150,000 | 5,071 | 1,653 |
| 29 | 2,000 | 200,000 | 5,324 | 1,736 |
| 30 | 2,500 | 250,000 | 5,591 | 1,823 |
| 31 | 3,000 | 250,000 | 5,842 | 1,905 |
| 32 | 3,000 | 250,000 | 6,072 | 1,980 |
| 33 | 3,000 | 250,000 | 6,302 | 2,055 |
| 34 | 3,000 | 250,000 | 6,555 | 2,137 |
| 35 | 3,000 | 250,000 | 6,900 | 2,250 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.
Self. cleanse damage reduction.
All allies. heal 1x damage; cleanse all negative effects.
Self. swap out.
All opponents. attack 1.5x; stun 100% chance for 1 turn.
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1.5x; vulnerable 50% for 2 turns, 1 attack.
All allies. shield 50% for 2 turns, 2 attacks.
Self. taunt for 2 turns.
All allies. increase Armor by 25% for 2 turns.
Self. cannot swap for 2 turns.
HP ≥ 75%
Highest damage opponent. reduce all resistance by 25% for 1 turn; stun 100% chance for 1 turn.
Self. cannot swap for 2 turns.
Find up to five dinosaurs with a move sequence that covers Paramoloch’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot