Build options
Compare ParalititanCreate a custom version

Your build

Health
4,850
Damage
1,100
Speed
106
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
50%
Swap prevention
50%
Taunt
0%
Vulnerability
Immune
Armor reduction
50%
Affliction
50%
Healing reduction
50%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Priority.

Target Self. Cleanse Damage reduction. Shield 75% for 1 turn, 4 attacks.

Target fastest opponent. Remove Dodge. Remove Cloak. Remove Speed increase. Attack . Vulnerable 50% for 2 turns, 1 attack.

Target Self. Cleanse Damage reduction.

Target all allies. Heal 550. Cleanse.

Target highest HP opponent. Attack .

Cooldown: 2.

Priority.

Target Self. Cleanse. Shield 50% for 3 turns, 4 attacks.

Target fastest opponent. Reduce Speed 50% for 2 turns. Destroy shields. Reduce Armor 100% for 2 turns, 4 attacks.

Cooldown: 2.

Target Self. Cleanse Damage reduction.

Target highest damage opponent. Attack , bypassing Dodge. Vulnerable 50% for 2 turns, 1 attack.

Target highest HP opponent. Damage over time 40% per turn for 2 turns.

Delay: 1. Cooldown: 1.

Lesser Wounding Counter move icon from Jurassic World Alive

Target attacker. Damage over time 20% per turn for 1 turn. Vulnerable 50% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8507,275
Damage1,1001,650
Speed106146
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0003,126709
1815020,0003,282744
1920030,0003,446781
2025040,0003,619820
2130050,0003,799861
2235060,0003,990904
2340070,0004,189950
2450080,0004,398997
2575090,0004,6191,047
261,000100,0004,8501,100
271,250120,0005,0921,155
281,500150,0005,3471,212
292,000200,0005,6141,273
302,500250,0005,8951,337
313,000250,0006,1591,397
323,000250,0006,4021,452
333,000250,0006,6441,507
343,000250,0006,9111,567
353,000250,0007,2751,650
26 left
HP 4,850DMG 1,100SPD 106
Simulated battles · Level 26 vs 26 · No boosts

How to beat Paralititan: counters that win

Battle level
90 of 494 beat it374 it beats

To beat Paralititan, bring Nanophosaurus, the best Legendary counter. Use Shielded Recovery Advantage, then Fierce Devouring Rampage to win with about 79% HP left. Overall best: Paralidactylus (Apex). Paralititan: Paralidactylus, Megatyrannus and Tyrannometrodon beat it at level 26, and it beats 374 of 494 creatures.

How to beat Paralititan with Nanophosaurus, move by move

  • If Paralititan opens with Instant Shielded Resilient Strike: Shielded Recovery Advantage, then Fierce Devouring Rampage. Wins with 79% HP left.
  • If Paralititan opens with Group Fortifying Impact: Shielded Recovery Advantage, then Fierce Devouring Rampage, then Shielded Recovery Advantage. Wins with 82% HP left.
  • If Paralititan opens with Bellowing Shielded Advantage: Shielded Recovery Advantage, then Fierce Devouring Rampage. Wins with 100% HP left.

Each fight is played out move by move. Paralititan sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Paralititan, a Legendary creature in Jurassic World Alive
Paralititan
4,850 / 4,850 HP

If Paralititan opens with…

  1. Turn 13,292 vs 3,010 HP
  2. Turn 23,453 vs 0 HP

Nanophosaurus wins with 3,453 HP left (79%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Nanophosaurus is higher level or boosted, this win only gets safer; if Paralititan is, it can turn the result, so check both builds first.

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All 90 creatures that can beat Paralititan

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 13 of 13 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Paralititan in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.