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Titanotarkus
UniqueFierce + ResilientSuperhybrid

Titanotarkus

Along Titanotarkus' tail, osteoderms form flexible but durable ridges. This allows this hybrid to deliver sweeping tail strikes that combine the brute force of a sauropod whip with the club-like shock of a stegosaurs’ defense—each strike capable of toppling even mid-sized carnivores.

Build your creature

Health
5,400
Damage
1,500
Speed
108
Armor
25%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,4008,100
Damage1,5002,250
Speed108148
Armor25%25%
Crit chance10%10%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,4421,234
2315070,0004,6641,295
2420080,0004,8971,360
2525090,0005,1421,428
26300100,0005,4001,500
27350120,0005,6701,575
28400150,0005,9531,653
29500200,0006,2511,736
30750250,0006,5631,823
311,000250,0006,8581,905
321,000250,0007,1281,980
331,000250,0007,3982,055
341,000250,0007,6952,137
351,000250,0008,1002,250
Level 26HP 5,400DMG 1,500SPD 108

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Instant Resilient Strike

Lv 21+Delay 0Cooldown 0Priority

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Fierce Impact

Lv 21+Delay 0Cooldown 1

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1.5x.

?
Lv 21+Delay 0Cooldown 2Priority

Self. increase Armor by 25% for 3 turns, 6 attacks; shield 50% for 3 turns, 6 attacks; increase Damage by 50% for 3 turns, 6 attacks.

Highest damage opponent. reduce Healing by 50% for 2 turns; reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 4

Thagomizer Whip

Lv 21+Delay 1Cooldown 2

Fastest opponent. reduce Armor by 50% for 2 turns, 4 attacks; vulnerable 50% for 2 turns, 2 attacks; bypass dodge, attack 2.5x; reduce Speed by 50% for 2 turns.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Attacker. destroy shields.

Highest HP opponent. bypass armor, deal 33.41% of max HP as damage (rend).

Lv 21+Delay 0Cooldown 0

Self. heal 1x damage.

Lowest HP opponent. bypass armor, attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Titanotarkus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot