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Styracosaurus Lux
UniqueFierce + ResilientNon-hybrid

Styracosaurus Lux

The bioluminescence of the Styracosaurus lux's crest is caused by bony tubercles of the skull that shine through the skin! It is believed that, like some modern chameleons, this light effect is used for communication in the darkness among members of the species.

Build your creature

Health
4,800
Damage
1,500
Speed
121
Armor
15%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Styracosaurus Lux reactive Unlocks at enhancement 5

At the end of the turn, if this creature has swap prevention.

Highest damage opponent. stun 100% chance for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,5002,250
Speed121161
Armor15%15%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9481,234
2315070,0004,1461,295
2420080,0004,3531,360
2525090,0004,5711,428
26300100,0004,8001,500
27350120,0005,0401,575
28400150,0005,2921,653
29500200,0005,5561,736
30750250,0005,8341,823
311,000250,0006,0961,905
321,000250,0006,3361,980
331,000250,0006,5762,055
341,000250,0006,8402,137
351,000250,0007,2002,250
Level 26HP 4,800DMG 1,500SPD 121

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Shielded Heavy Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage reduction.

Lowest HP opponent. bypass armor, bypass dodge, attack 1x.

Fastest opponent. remove speed increase.

Self. shield 50% for 2 turns, 2 attacks.

active · Move 2

Dig in Taunt

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks; taunt for 1 turn.

active · Move 3

Instant Fierce Rampage

Lv 21+Delay 1Cooldown 1Priority

Self. cleanse vulnerability.

Highest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 2x.

active · Move 4

Goring Charge

Lv 21+Delay 0Cooldown 2

Highest HP opponent. stun 75% chance for 1 turn.

Highest damage opponent. bypass dodge, attack 1.25x.

Highest HP opponent. damage over time 33% per turn for 2 turns.

Counter, swap & passive abilities 1
Lv 21+Delay 0Cooldown 0

Self. remove damage reduction.

Fastest opponent. remove dodge; remove speed increase.

Most positive effects opponent. remove cloak.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Styracosaurus Lux’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot