Shielded Heavy Strike
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.

The bioluminescence of the Styracosaurus lux's crest is caused by bony tubercles of the skull that shine through the skin! It is believed that, like some modern chameleons, this light effect is used for communication in the darkness among members of the species.
Enhancements unlock at level 30.
At the end of the turn, if this creature has swap prevention.
Highest damage opponent. stun 100% chance for 1 turn.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,800 | 7,200 | |
| Damage | 1,500 | 2,250 | |
| Speed | 121 | 161 | |
| Armor | 15% | 15% | |
| Crit chance | 10% | 10% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,948 | 1,234 |
| 23 | 150 | 70,000 | 4,146 | 1,295 |
| 24 | 200 | 80,000 | 4,353 | 1,360 |
| 25 | 250 | 90,000 | 4,571 | 1,428 |
| 26 | 300 | 100,000 | 4,800 | 1,500 |
| 27 | 350 | 120,000 | 5,040 | 1,575 |
| 28 | 400 | 150,000 | 5,292 | 1,653 |
| 29 | 500 | 200,000 | 5,556 | 1,736 |
| 30 | 750 | 250,000 | 5,834 | 1,823 |
| 31 | 1,000 | 250,000 | 6,096 | 1,905 |
| 32 | 1,000 | 250,000 | 6,336 | 1,980 |
| 33 | 1,000 | 250,000 | 6,576 | 2,055 |
| 34 | 1,000 | 250,000 | 6,840 | 2,137 |
| 35 | 1,000 | 250,000 | 7,200 | 2,250 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Self. shield 50% for 2 turns, 2 attacks.
Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks; taunt for 1 turn.
Self. cleanse vulnerability.
Highest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 2x.
Highest HP opponent. stun 75% chance for 1 turn.
Highest damage opponent. bypass dodge, attack 1.25x.
Highest HP opponent. damage over time 33% per turn for 2 turns.
Self. remove damage reduction.
Fastest opponent. remove dodge; remove speed increase.
Most positive effects opponent. remove cloak.
Lowest HP opponent. attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. cannot swap for 2 turns.
Find up to five dinosaurs with a move sequence that covers Styracosaurus Lux’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot